|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-|
|B356||Malkyn Grace||Choose one friendly fighter to have the following:
-1 Wounds (to a minimum of 1)
This effect persists until the end of the round or that fighter is taken out of action.
|DC2||Elemental Blessing||Surge, Hybrid: Score this immediately after:
You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy
Or: Your warband casts its second or subsequent spell in the same phase.
|DC3||Force of the Avalanche||Surge: Score this immediately after a friendly fighter's Attack action that deals damage equal to or greater than the target's Wounds characteristic.||1||-||-||-|
|DC4||Haughty Exemplars||Score this in an end phase if there are more surviving friendly fighters than surviving enemy fighters.||2||-||-||-|
|DC6||Perfect Formation||Surge: Score this immediately after an activation if your warband holds three or more objectives.||2||-||-||-|
|DC8||Purifying Light||Score this in an end phase if your leader holds an objective.||1||-||-||-|
|DC9||Pursuit of Excellence||Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades.||2||-||-||-|
|DC11||Unsullied Hands||Surge: Score this immediately after a friendly fighter's Range 3 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|DC14||Channel the River||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes.
Otherwise, push the chosen fighter 1 hex.
|DC15||Channel the Wind||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes.
Otherwise, deal 1 damage to one enemy fighter within 2 hexes.
|DC16||Channel the Zenith||Elemental
Choose one friendly fighter. That fighter is Inspired. You can remove that fighter's aetherquartz counters. If you do not, this effect persists until the end of the round. When this effect ends, the fighter is un-Inspired.
|DC17||Dazzling Light||-1 Dice (to a minimum of 1) from enemy fighters' Attack actions in the next activation.||-||-||-||-|
|DC18||Flicker of Light||Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect.||-||-||-||-|
|DC20||Surety of Purpose||+1 Damage to the first Attack action made as part of a Charge action by a friendly fighter in the next activation.||-||-||-||-|
|DC21||Tectonic Force||Pick one: push one enemy fighter 1 hex away from a friendly Bahannar, or push one friendly Bahannar 1 hex towards an enemy fighter.||-||Bahannar||-||-|
|DC24||Heartstone Amulet||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
|DC26||Heightened Senses||You can re-roll one attack dice in this fighter's Attack actions.
Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card.
|DC28||Mountain Stance||Cleave cannot affect this fighter's defence rolls.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens.
|DC29||Mountain's Gift||If this fighter has one or more aetherquartz counters, this fighter is on Guard. Otherwise, after this fighter's Attack action that takes an enemy fighter out of action, give this fighter one Guard token.||-||-||-||-|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-|
|DC292||Magical Mark||Score this in an end phase if a friendly wizard is holding an objective.||1||-||-||-|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC434||Dominant Defender||If this fighter is holding an objective, this fighter is on Guard.
If this fighter's defence roll includes no successes, discard the Primacy token.
Reaction: After an Attack action in which this fighter's defence roll included one or more Critical success, gain the Primacy token.
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate|
|E47||Fighter's Ferocity||On a critical hit, this fighter's Attack actions have +1 Damage.||-||-||-||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate|