# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B301 | Show of Force | Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
DC194 | Created for War | Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase. | 2 | - | - | - | ||||||
DC195 | Gruesome Certainty | Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit. | 1 | - | - | - | ||||||
DC197 | Nagash's Will | Score this in an end phase if three or more enemy fighters are out of action. | 2 | - | - | - | ||||||
DC199 | Pitiless Harvest | Score this in an end phase if two or more enemy fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
DC200 | Pride of the Emissarian Caste | Surge: Score this immediately after an activation if your leader holds an objective in enemy territory. | 1 | - | - | - | ||||||
DC207 | Dire Ultimatum | -1 Dice from enemy fighters' Attack actions, to a minimum of 1, unless the Attack action targets a friendly Kainan. This effect persists until an enemy fighter makes an Attack action that targets a friendly Kainan, until a friendly Kainan is out of action, or until the end of the round. | - | Mir Kainan | - | - | ||||||
DC208 | Exceptional Efficiency | When you play this card, pick one opponent. That opponent picks one: you gain two tithe counters, or in the next activation, you can re-roll any number of dice in friendly Morteks' attack rolls. | - | - | - | - | ||||||
DC209 | Lethal Accuracy | When you play this, you can discard any number of your tithe counters. In the next activation, +1 Dice to the first Attack action made by a friendly Mortek, and +X Dice in addition where X is the number of tithe counters you discarded. | - | - | - | - | ||||||
DC210 | Methodical Assault | Reaction: Play this after a friendly Mortek's failed Attack action. Pick one opponent. That opponent picks one: you gain two tithe counters, or that Mortek makes an Attack action. | - | - | - | - | ||||||
DC212 | Never Falter | +1 Move to friendly Morteks. This effect persists until the end of the round. | - | Binar Khenta | - | - | ||||||
DC215 | Artificer's Blade | This fighter's Range 1 and Range 2 Attack actions have Cleave. | - | - | - | - | ||||||
DC216 | Aura of Shyish | -1 Dice from adjacent enemy fighters' Attack actions, to a minimum of 1. | - | - | - | - | ||||||
DC218 | Empowered Nadirite | +1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions. +1 Dice to this fighter's Nadirite Attack actions. |
- | Binar Khenta, Karu, Nohem, Senha | - | - | ||||||
DC219 | Hatred of the Living | You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card. Restricted |
- | Mir Kainan | - | - | ||||||
DC221 | Tithestone | At the end of the action phase, if this fighter is in another player's territory, that player picks one: you gain one tithe counter, or that player discards one glory point. Reaction: During a friendly Mortek's Range 1 or Range 2 Attack action, before the attack roll, discard one tithe counter. If you do, +1 Dice to that Attack action until it has been resolved. |
- | Binar Khenta | - | - | ||||||
DC222 | Unnerving Synchrony | Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action. | - | Mortek | - | - | ||||||
DC223 | Unstoppable Juggernaut | +1 Move +1 Wounds. |
- | Mortek | - | - | ||||||
DC224 | Witchlight Glimmer | This fighter is Inspired and cannot be un-Inspired. You can re-roll one dice in this fighter's attack rolls. |
- | Mortek | - | - | ||||||
DC267 | Clean Kills | Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - | - | - | ||||||
DC302 | Perfect Strike | Surge, Dual: Score this immediately after friendly fighter's Attack action that took an enemy fighter out of action if: The attack roll contained only successes and/or critical successes And: The Attack action dealt the precise amount of damage necessary to take the target out of action. |
2 | - | - | - | ||||||
DC312 | Proud Commander | Hybrid: Score this in the third end phase if: You have scored seven or more objective cards Or: Your leader is in enemy territory. |
2 | - | - | - | ||||||
DC315 | Savage Exemplar | Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - | - | - | ||||||
DC326 | Surge of Aggression | Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - | - | - | ||||||
DC336 | Underdog | Hybrid: Score this in an end phase if: An opponent has the Primacy token Or: Each opponent has scored 3 or more objective cards more than you. |
2 | - | - | - | ||||||
DC358 | Eternal Chase | Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - | - | - | ||||||
DC363 | Ferocious Resistance | Choose one friendly fighter. Roll one magic dice for each of the chosen fighter's wound counters, and one additional magic dice if that fighter has one or more Hunger counters. For each roll of Channel, Heal (1) that fighter. | - | - | ? | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC412 | Swarming Advance | Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) |