Shared deck
Hedkrakka's Madmob
Destruction
Card sets (9)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Play formats
Cards: 6 | 22 non-Rivals card/s | Primacy
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 14
6 |
6 |
0
4 | 5
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B301 | Show of Force |
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Surge, Hybrid: Score this immediately after an activation If: Three or more friendly fighters are in enemy territory Or: One or more friendly fighters each have three or more upgrades. |
1 | - |
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- | - | |||
B307 | Team Effort |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
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- | - | |||
B323 | Bloodscent |
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+2 Dice to the first Attack action in the next activation if the target has one or more wound tokens. | - | - |
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- | - | |||
DC162 | Bring It On |
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Surge, Dual: Score this immediately after an activation if: An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action And: that friendly fighter is not out of action. |
1 | - |
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- | - | 2/40 (5%) | ||
DC164 | Ere We Go! |
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Surge, Hybrid: Score this immediately after an activation if: Each surviving friendly fighter is in enemy territory Or: Each surviving friendly fighter has one or more Charge tokens. |
1 | - |
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- | - | 2/40 (5%) | ||
DC167 | Green Fury |
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Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions. | 1 | - |
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- | - | |||
DC175 | Da Great Stomp |
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Push each friendly fighter up to 1 hex towards the nearest enemy fighter. | - | - |
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- | - | |||
DC178 | Primal Brutality |
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Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token. | - | - |
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? | - | |||
DC179 | Primal Kunnin' |
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Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent. | - | - |
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- | - | |||
DC181 | Unhinged Ferocity |
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Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions. If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter. |
- | - |
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- | - | |||
DC188 | Power of the Beast |
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+1 Wounds +2 Wounds instead while you have the Primacy token. |
- | - |
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- | - | 2/40 (5%) | ||
DC190 | Spirit of the Beast |
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If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired. When you gain the Primacy token, this fighter is Inspired. This fighter is on Guard while you have the Primacy token. |
- | - |
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- | - | 2/40 (5%) | ||
DC191 | Stamina Reserves |
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Reaction: After this fighter's Move action, discard this card. If you do, remove one Move token from this fighter. Reaction: After this fighter's Charge action, discard this card. If you do, give this fighter one Move token and remove one Charge token from this fighter. |
- | - |
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- | - | |||
DC267 | Clean Kills |
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Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
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- | - | 7/40 (17.5%) | ||
DC273 | Everything to Prove |
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Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - |
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- | - | 4/40 (10%) | ||
DC307 | Primal Escalation |
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Dual: Score this in an end phase if: One or more surviving friendly fighters each have three or more upgrades And: You have the Primacy token. |
1 | - |
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- | - | |||
DC326 | Surge of Aggression |
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Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - |
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- | - | 3/40 (7.5%) | ||
DC329 | The Greater Hunt |
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Score this in an end phase if there are more surviving friendly Hunters than surviving enemy Hunters. | 1 | - |
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- | - | |||
DC333 | Unafraid |
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Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters. | 2 | - |
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- | - | 9/40 (22.5%) | ||
DC334 | Unassailable |
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Hybrid: Score this in an end phase if: Your leader is the only surviving leader Or: You have the Primacy token. |
1 | - |
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- | - | 3/40 (7.5%) | ||
DC343 | Beast Trail |
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Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - |
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- | - | 2/40 (5%) | ||
DC348 | Claim to Domination |
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At the end of the next activation, the player with the highest number of surviving fighters in enemy territory gains the Primacy token. | - | - |
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- | - | |||
DC358 | Eternal Chase |
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Each fighter's Move characteristic is 4 and cannot be modified further, each fighter is a Hunter and each fighter is a Quarry. This effect persists until the end of the round. | - | - |
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- | - | 3/40 (7.5%) | ||
DC359 | Feign Strength |
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Gain the Primacy Token. If you have the Primacy token at the end of an action phase, discard this Primacy token. This effect persists until the end of the round. | - | - |
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? | - | |||
DC423 | Armour of Confidence |
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+1 Defence if you have the Primacy token. | - | - |
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- | - | |||
DC477 | Savage Speed |
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This fighter is a Hunter. +2 Move. -1 Defence (to a minimum of 1). |
- | - |
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- | - | |||
DC479 | Savage Visage |
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This fighter is a Hunter. You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword. |
- | - |
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? | - | 2/40 (5%) | ||
DC480 | Scavenged Armour |
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You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - |
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- | - | |||
E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | 12/40 (30%) | ||
E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | 21/40 (52.5%) | ||
E49 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NewestDuplicate | 21/40 (52.5%) | ||
E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 36/40 (90%) |