Hedkrakka frosty nemesis
Hedkrakka's Madmob
Destruction
Card sets (2)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Play formats
Cards: 6 | Primacy
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 18
6 |
5 |
1
2 | 4
Gambits (10)
7 | 3
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC162 | Bring It On | Surge, Dual: Score this immediately after an activation if: An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action And: that friendly fighter is not out of action. |
1 | - | - | - | ||||||
DC163 | Dead Sneaky | Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase. | 1 | - | - | - | ||||||
DC164 | Ere We Go! | Surge, Hybrid: Score this immediately after an activation if: Each surviving friendly fighter is in enemy territory Or: Each surviving friendly fighter has one or more Charge tokens. |
1 | - | - | - | ||||||
DC165 | Eye of Gorkamorka | Dual: Score this in an end phase if: You have the Primacy token And: Your leader holds an objective. |
1 | - | - | - | ||||||
DC166 | Great Hunters | Hybrid: Score this in the third end phase if: Each surviving friendly fighter is in enemy territory and you have the Primacy token Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC167 | Green Fury | Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions. | 1 | - | - | - | ||||||
DC169 | Hunt the World Spirit | Hybrid: Score this in an end phase if: Your warband holds two or more objectives and you have the Primacy token Or: Your warband holds three or more objectives. |
2 | - | - | - | ||||||
DC170 | Smash 'Em | Hybrid: Score this in an end phase if: Two or more enemy fighters are out of action and you have the Primacy token Or: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
DC173 | Brutal Beast Spirits | Gambit Spell (Focus): If cast, +1 Move to friendly fighters in the next activation when they make a Charge action, and +1 Dice to friendly fighters' Attack actions in the next activation made as part of a Charge action. | - | - | - | - | ||||||
DC174 | Da Big Waaagh! | +1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round. | - | - | - | - | ||||||
DC175 | Da Great Stomp | Push each friendly fighter up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
DC178 | Primal Brutality | Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token. | - | - | ? | - | ||||||
DC181 | Unhinged Ferocity | Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions. If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter. |
- | - | - | - | ||||||
DC182 | Warpaint Ward | Reaction: Use this during an Attack action that targets a friendly fighter, before the deal damage step. Roll one magic dice: on a roll of Critical success, the combat sequence ends; on a roll of Focus, instead reduce the damage dealt by 1, to a minimum of 1. | - | - | - | - | ||||||
DC183 | Berserk Might | This fighter's Range 1 and Range 2 Attack actions have Knockback 1. +1 Damage to this fighter's Range 1 and Range 2 Attack actions while you have the Primacy token. |
- | - | - | - | ||||||
DC184 | Green God's Glare | You can re-roll once dice in this fighter's attack rolls for Range 3+ Attack actions. | - | - | - | - | ||||||
DC187 | Morkish Familiar | You can re-roll one dice in this fighter's casting rolls. | - | Hedkrakka Gob of Gork | - | - | ||||||
DC189 | Spirit of Gorkamorka | You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
DC190 | Spirit of the Beast | If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired. When you gain the Primacy token, this fighter is Inspired. This fighter is on Guard while you have the Primacy token. |
- | - | - | - | ||||||
DC192 | Thick Hide | If this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage. | - | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO8 | Frozen Fate | Score this in an end phase if two or more friendly fighters are each within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
FO9 | Glacial Cool | Surge: Score this immediately after an opponent's power step if a friendly leader holds an objective within 1 hex of no one's territory. | 1 | - | - | - | ||||||
FO11 | Stranglehold | Surge: Score this immediately after an opponent's power step if your warband holds each objective within 2 hexes of no one's territory. | 2 | - | - | - | ||||||
FO13 | Abasoth's Avalanche | (Errata update) Gambit Spell (Focus): If cast, remove one Ice counter from this fighter. Then deal 1 damage to each fighter in the same territory as the caster, then place up to one available feature token in an empty hex in that territory. | - | - | - | - | ||||||
FO17 | Freeze-thaw Finish | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes and/or feature tokens. Deal 1 damage to the chosen fighter. Restricted |
- | - | ? | - | 2/44 (4.55%) | |||||
FO18 | Frozen to the Spot | Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - | - | - | 2/44 (4.55%) | |||||
FO20 | Icy Foreboding | Pick an opponent with one or more power cards. That opponent picks one: they give one fighter in their warband that has no Charge tokens one Charge token, or they discard two power cards, or one power card if they only have one. | - | - | - | - | ||||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - | ||||||
FO24 | Blizzard Darts | Attack action 3 Fury 3 1 Reaction: After this Attack action, give this fighter one Ice counter. |
- | - | - | - | ||||||
FO27 | Everwinter Staff | Attack action 2 Smash 2 2 You cannot give this to a Khorne fighter. This fighter is a wizard with a wizard level of 2, unless it would be higher. |
- | - | - | - | 2/44 (4.55%) | |||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) |