Card sets (9)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Cards: 6 | 11 non-Rivals card/s | Primacy
Championship Nemesis Rivals
Total glory - 17
6 | 5 | 1
4 | 3
9 | 1
10 | 0
|DC162||Bring It On||Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
|DC164||Ere We Go!||Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
|DC166||Great Hunters||Hybrid: Score this in the third end phase if:
Each surviving friendly fighter is in enemy territory and you have the Primacy token
Or: There is no more than one surviving enemy fighter.
|DC167||Green Fury||Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions.||1||-||-||-|
|DC170||Smash 'Em||Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
|DC174||Da Big Waaagh!||+1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.||-||-||-||-|
|DC175||Da Great Stomp||Push each friendly fighter up to 1 hex towards the nearest enemy fighter.||-||-||-||-||2/56 (3.57%)|
|DC178||Primal Brutality||Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.||-||-||?||-||3/56 (5.36%)|
|DC181||Unhinged Ferocity||Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions.
If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter.
|DC186||Lucky Bone||Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll.||-||-||-||-||3/56 (5.36%)|
|DC189||Spirit of Gorkamorka||You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.||-||-||-||-||3/56 (5.36%)|
|DC190||Spirit of the Beast||If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||25/56 (44.64%)|
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate||11/56 (19.64%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|H184||Heave Ho||This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
Reaction: During this fighter's Attack action, after the drive back step, if the target was driven back 2 or more hexes, deal 1 damage to the target.
|H186||Troggoth's Blood||Give this only to a fighter with a Wounds characteristic of 4 or less.
This fighter is a hunter.
Reaction: After this fighter is given an upgrade, heal (1) this fighter.
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).||1||-||?||-||31/56 (55.36%)|
|NM186||Instinctive Shield||When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard.
Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed.
|NM191||Blood in the Deeps||(Errata update) Dual: Score this in an end phase if:
During the previous action phase, one or more enemy fighters were taken out of action
And: One or more friendly fighters are within 1 hex of a feature token.
|NM231||Barging Forward||Choose one friendly fighter. Scatter 5 from the chosen fighter's hex and push the chosen fighter along the chain to the end hex. If the chain is interrupted, or if that fighter would be pushed into a hex that is blocked or occupied, do not push them any further. After the push, if the chosen fighter is a brawler, deal 1 damage to one enemy fighter adjacent to the chosen fighter.||-||-||?||-||8/56 (14.29%)|
|NM252||Quintok's Bubble||Gambit Spell (Channel): If cast, choose one friendly fighter within 4 hexes of the caster.
-1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait.
This effect persists until the chosen fighter is dealt damage.
|NM271||Cursed Boarding Axe||Attack action
1 Fury 4 2
|NM280||Dark Parasites||+1 Damage to enemy fighters' Range 1 Attack actions that target this fighter.
+1 Damage and Grievous to this fighter's Range 1 and Range 2 Attack actions.
|TC1||Embraced Savagery||Surge: Score this immediately after an activation if each surviving friendly fighter is savage.||1||-||-||-||11/56 (19.64%)|
|TC2||Ferocious Rampage||Dual: Score this in an end phase if:
Each surviving friendly fighter is savage and/or Inspired
And: There are no fighters holding objectives.
|TC9||Move or Die||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-||12/56 (21.43%)|
|TC12||Toyed With||Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable.||1||-||-||-||8/56 (14.29%)|
|TT9||Superiority Confirmed||Dual: Score this in an end phase if:
A friendly leader is in enemy territory
And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more.
Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage.
|TT20||No Safe Ground||Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective.||-||-||-||-|