Neckbreaka’s Madmob

Hedkrakka's Madmob Hedkrakka's Madmob
Destruction Destruction

Card sets (2)
Hedkrakka's Madmob Rivals Deck

When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.

A player gains the Primacy token after an activation:

- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.

- in which a friendly fighter's Attack action took an enemy leader out of action.

- if their warband holds four or more objectives.

If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.

Breakneck Slaughter Rivals Deck

Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the HammerSmash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.


Hedkrakka's Madmob expansionBreakneck Slaughter Rivals Deck


Play formats

Cards: 6 | Primacy

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Objectives (12)

Total glory - 19
6 | 5 | 1
3 | 4

Upgrades (10)

9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC162 Bring It On Hedkrakka's Madmob Objective Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
1 - Hedkrakka's Madmob expansion - -  
DC164 Ere We Go! Hedkrakka's Madmob Objective Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
1 - Hedkrakka's Madmob expansion - -  
DC166 Great Hunters Hedkrakka's Madmob Objective Hybrid: Score this in the third end phase if:
Each surviving friendly fighter is in enemy territory and you have the Primacy token
Or: There is no more than one surviving enemy fighter.
3 - Hedkrakka's Madmob expansion - -  
DC167 Green Fury Hedkrakka's Madmob Objective Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions.
1 - Hedkrakka's Madmob expansion - -  
DC170 Smash 'Em Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
2 - Hedkrakka's Madmob expansion - -  
DC174 Da Big Waaagh! Hedkrakka's Madmob Ploy +1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.
- - Hedkrakka's Madmob expansion - -  
DC175 Da Great Stomp Hedkrakka's Madmob Ploy Push each friendly fighter up to 1 hex towards the nearest enemy fighter.
- - Hedkrakka's Madmob expansion - -  
DC178 Primal Brutality Hedkrakka's Madmob Ploy Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.
- - Hedkrakka's Madmob expansion ? -  
DC179 Primal Kunnin' Hedkrakka's Madmob Ploy Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent.
- - Hedkrakka's Madmob expansion - -  
DC181 Unhinged Ferocity Hedkrakka's Madmob Ploy Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions.
If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter.
- - Hedkrakka's Madmob expansion - -  
DC182 Warpaint Ward Hedkrakka's Madmob Ploy Reaction: Use this during an Attack action that targets a friendly fighter, before the deal damage step. Roll one magic dice: on a roll of Critical successCritical success, the combat sequence ends; on a roll of FocusFocus, instead reduce the damage dealt by 1, to a minimum of 1.
- - Hedkrakka's Madmob expansion - -  
DC183 Berserk Might Hedkrakka's Madmob Upgrade This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC185 Killa Instinkt Hedkrakka's Madmob Upgrade This fighter's Range 1 Attack actions have Cleave and Ensnare.
- Toofdagga Hedkrakka's Madmob expansion - -  
DC186 Lucky Bone Hedkrakka's Madmob Upgrade Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll.
- - Hedkrakka's Madmob expansion - -  
DC188 Power of the Beast Hedkrakka's Madmob Upgrade +1 Wounds
+2 Wounds instead while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC189 Spirit of Gorkamorka Hedkrakka's Madmob Upgrade You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
- - Hedkrakka's Madmob expansion - -  
DC190 Spirit of the Beast Hedkrakka's Madmob Upgrade If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC192 Thick Hide Hedkrakka's Madmob Upgrade If this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage.
- - Hedkrakka's Madmob expansion - -  
BS3 Eager for the Fight Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters.
2 - Breakneck Slaughter Rivals Deck ? - 2/44 (4.55%)  
BS4 Fastest Around Universal Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: There are no enemy fighters in your territory.
3 - Breakneck Slaughter Rivals Deck - -  
BS5 Gale Force Universal Objective Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase.
1 - Breakneck Slaughter Rivals Deck - - 5/44 (11.36%)  
BS6 Need for Speed Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.
1 - Breakneck Slaughter Rivals Deck ? - 3/44 (6.82%)  
BS7 Not Fast Enough Universal Objective Surge, Dual: Score this immediately if:
A friendly fighter's Attack action takes the target out of action
And: That enemy fighter had one or more Move and/or Charge tokens.
1 - Breakneck Slaughter Rivals Deck - -  
BS8 Out of Control Universal Objective Surge, Hybrid: Score this immediately if:
You resolve the Impetus ability for an enemy fighter
Or: The Impetus ability staggers a friendly fighter.
1 - Breakneck Slaughter Rivals Deck - -  
BS9 Rapid Strike Universal Objective Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2).
2 - Breakneck Slaughter Rivals Deck - - 4/44 (9.09%)  
BS13 Breakneck Pace Universal Ploy Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step.
- - Breakneck Slaughter Rivals Deck - -  
BS15 Devastating Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
- - Breakneck Slaughter Rivals Deck - -  
BS18 Reckless Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
- - Breakneck Slaughter Rivals Deck - -  
BS19 Roll with the Punches Universal Ploy In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved.
- - Breakneck Slaughter Rivals Deck - -  
BS24 Headlong Sprinter Universal Upgrade (Errata update) +2 Move
After this fighter's first Move action in an activation step, give this fighter two Momentum counters.
- - Breakneck Slaughter Rivals Deck - -  
BS28 Moving Mark Universal Upgrade (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 BlockBlock and this fighter cannot be on Guard.
After this fighter's first Move action in an activation step, give this fighter one Momentum counter.
- - Breakneck Slaughter Rivals Deck - -  
BS31 Tumbler Universal Upgrade You cannot give this to a Large fighter.
This fighter's Defence characteristic is 2 DodgeDodge and this fighter cannot be on Guard.
This fighter cannot be staggered.
- - Breakneck Slaughter Rivals Deck - -