Hedkrakka's Championship
Hedkrakka's Madmob
Destruction
Card sets (9)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Play formats
Cards: 6 | 17 non-Rivals card/s | Primacy
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
5 | 5
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
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- | - | |||
B307 | Team Effort |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - |
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- | - | |||
G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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? | NewestDuplicate | |||
G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
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- | NewestDuplicate | |||
DC162 | Bring It On |
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Surge, Dual: Score this immediately after an activation if: An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action And: that friendly fighter is not out of action. |
1 | - |
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- | - | 4/56 (7.14%) | ||
DC163 | Dead Sneaky |
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Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase. | 1 | - |
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- | - | 3/56 (5.36%) | ||
DC164 | Ere We Go! |
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Surge, Hybrid: Score this immediately after an activation if: Each surviving friendly fighter is in enemy territory Or: Each surviving friendly fighter has one or more Charge tokens. |
1 | - |
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- | - | 4/56 (7.14%) | ||
DC167 | Green Fury |
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Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions. | 1 | - |
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- | - | |||
DC170 | Smash 'Em |
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Hybrid: Score this in an end phase if: Two or more enemy fighters are out of action and you have the Primacy token Or: Three or more enemy fighters are out of action. |
2 | - |
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- | - | 4/56 (7.14%) | ||
DC174 | Da Big Waaagh! |
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+1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round. | - | - |
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- | - | |||
DC175 | Da Great Stomp |
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Push each friendly fighter up to 1 hex towards the nearest enemy fighter. | - | - |
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- | - | 2/56 (3.57%) | ||
DC178 | Primal Brutality |
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Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token. | - | - |
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? | - | 3/56 (5.36%) | ||
DC179 | Primal Kunnin' |
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Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent. | - | - |
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- | - | 2/56 (3.57%) | ||
DC181 | Unhinged Ferocity |
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Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions. If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter. |
- | - |
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- | - | 3/56 (5.36%) | ||
DC185 | Killa Instinkt |
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This fighter's Range 1 Attack actions have Cleave and Ensnare. | - | Toofdagga |
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- | - | |||
DC188 | Power of the Beast |
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+1 Wounds +2 Wounds instead while you have the Primacy token. |
- | - |
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- | - | 4/56 (7.14%) | ||
DC189 | Spirit of Gorkamorka |
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You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. | - | - |
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- | - | 3/56 (5.36%) | ||
DC190 | Spirit of the Beast |
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If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired. When you gain the Primacy token, this fighter is Inspired. This fighter is on Guard while you have the Primacy token. |
- | - |
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- | - | 4/56 (7.14%) | ||
DC191 | Stamina Reserves |
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Reaction: After this fighter's Move action, discard this card. If you do, remove one Move token from this fighter. Reaction: After this fighter's Charge action, discard this card. If you do, give this fighter one Move token and remove one Charge token from this fighter. |
- | - |
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- | - | |||
DC262 | Awesome Predator |
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Hybrid: Score this in an end phase if: You have the Primacy token Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+. |
1 | - |
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- | - | 6/56 (10.71%) | ||
DC267 | Clean Kills |
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Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - |
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- | - | 7/56 (12.5%) | ||
DC326 | Surge of Aggression |
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Surge, Hybrid: Score this immediately after: You gain the Primacy token Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+. |
1 | - |
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- | - | 3/56 (5.36%) | ||
DC330 | The Hunt Advances |
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Dual: Score this in an end phase if: There are three or more friendly fighters in enemy territory And: Each friendly fighter in enemy territory is a Hunter. |
2 | - |
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- | - | |||
DC337 | Untouchable Swarm |
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Dual: Score this in an end phase if: Four or more surviving friendly fighters have one or more Charge tokens And: No friendly fighters were taken out of action in this round. |
2 | - |
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- | - | |||
DC392 | Outrun Death |
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Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - |
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- | - | 6/56 (10.71%) | ||
DC425 | Augmented Limbs |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - |
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- | - | |||
DC469 | Proud Runner |
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+1 Move Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token. |
- | - |
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? | - | 2/56 (3.57%) | ||
E27 | Duel of Wits |
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Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | NewestDuplicate | 16/56 (28.57%) | ||
E31 | Inspired Attack |
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+1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation. | - | - |
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- | NewestDuplicate | 8/56 (14.29%) | ||
E48 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NewestDuplicate | 32/56 (57.14%) | ||
E49 | Great Fortitude |
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+1 Wounds. | - | - |
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- | NewestDuplicate | 27/56 (48.21%) | ||
E51 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 50/56 (89.29%) |