Shared deck

Hedkrakka's Madmob Hedkrakka's Madmob
Destruction Destruction

Card sets (2)
Hedkrakka's Madmob Rivals Deck

When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.

A player gains the Primacy token after an activation:

- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.

- in which a friendly fighter's Attack action took an enemy leader out of action.

- if their warband holds four or more objectives.

If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.


Hedkrakka's Madmob expansionIllusory Might Universal Deck


Play formats

Cards: 6 | 10 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 17
6 | 5 | 1
2 | 7

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC162 Bring It On Hedkrakka's Madmob Objective Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
1 - Hedkrakka's Madmob expansion - -  
DC163 Dead Sneaky Hedkrakka's Madmob Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - Hedkrakka's Madmob expansion - -  
DC164 Ere We Go! Hedkrakka's Madmob Objective Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
1 - Hedkrakka's Madmob expansion - -  
DC165 Eye of Gorkamorka Hedkrakka's Madmob Objective Dual: Score this in an end phase if:
You have the Primacy token
And: Your leader holds an objective.
1 - Hedkrakka's Madmob expansion - -  
DC166 Great Hunters Hedkrakka's Madmob Objective Hybrid: Score this in the third end phase if:
Each surviving friendly fighter is in enemy territory and you have the Primacy token
Or: There is no more than one surviving enemy fighter.
3 - Hedkrakka's Madmob expansion - -  
DC167 Green Fury Hedkrakka's Madmob Objective Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions.
1 - Hedkrakka's Madmob expansion - -  
DC169 Hunt the World Spirit Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Your warband holds two or more objectives and you have the Primacy token
Or: Your warband holds three or more objectives.
2 - Hedkrakka's Madmob expansion - -  
DC170 Smash 'Em Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
2 - Hedkrakka's Madmob expansion - -  
DC173 Brutal Beast Spirits Hedkrakka's Madmob Spell Gambit Spell (FocusFocus): If cast, +1 Move to friendly fighters in the next activation when they make a Charge action, and +1 Dice to friendly fighters' Attack actions in the next activation made as part of a Charge action.
- - Hedkrakka's Madmob expansion - -  
DC174 Da Big Waaagh! Hedkrakka's Madmob Ploy +1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.
- - Hedkrakka's Madmob expansion - -  
DC175 Da Great Stomp Hedkrakka's Madmob Ploy Push each friendly fighter up to 1 hex towards the nearest enemy fighter.
- - Hedkrakka's Madmob expansion - -  
DC177 Never Tiring Hedkrakka's Madmob Ploy +1 Move to friendly fighters in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.
- - Hedkrakka's Madmob expansion - -  
DC178 Primal Brutality Hedkrakka's Madmob Ploy Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.
- - Hedkrakka's Madmob expansion ? -  
DC181 Unhinged Ferocity Hedkrakka's Madmob Ploy Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions.
If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter.
- - Hedkrakka's Madmob expansion - -  
DC182 Warpaint Ward Hedkrakka's Madmob Ploy Reaction: Use this during an Attack action that targets a friendly fighter, before the deal damage step. Roll one magic dice: on a roll of Critical successCritical success, the combat sequence ends; on a roll of FocusFocus, instead reduce the damage dealt by 1, to a minimum of 1.
- - Hedkrakka's Madmob expansion - -  
DC183 Berserk Might Hedkrakka's Madmob Upgrade This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC185 Killa Instinkt Hedkrakka's Madmob Upgrade This fighter's Range 1 Attack actions have Cleave and Ensnare.
- Toofdagga Hedkrakka's Madmob expansion - -  
DC186 Lucky Bone Hedkrakka's Madmob Upgrade Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll.
- - Hedkrakka's Madmob expansion - -  
DC188 Power of the Beast Hedkrakka's Madmob Upgrade +1 Wounds
+2 Wounds instead while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC189 Spirit of Gorkamorka Hedkrakka's Madmob Upgrade You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
- - Hedkrakka's Madmob expansion - -  
DC190 Spirit of the Beast Hedkrakka's Madmob Upgrade If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC191 Stamina Reserves Hedkrakka's Madmob Upgrade Reaction: After this fighter's Move action, discard this card. If you do, remove one Move token from this fighter.
Reaction: After this fighter's Charge action, discard this card. If you do, give this fighter one Move token and remove one Charge token from this fighter.
- - Hedkrakka's Madmob expansion - -  
H196 False Apotheosis Universal Objective Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter with three or more upgrades out of action.
2 - Illusory Might Universal Deck - -  
H201 Horrors in the Dark Universal Objective Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
1 - Illusory Might Universal Deck - -  
H219 Out of Time Universal Objective Hybrid: Score this in an end phase if:
Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase)
Or: The number of friendly fighters in cover hexes is equal to the round number.
1 - Illusory Might Universal Deck - -  
H224 Shadow Match Universal Objective Hybrid: Score this in an end phase if:
One or more friendly fighters hold an objective that has a number equal to their Wounds characteristic
Or: One or more friendly fighters each have a number of upgrades equal to their Wounds characteristic.
1 - Illusory Might Universal Deck - -  
H234 Dark Determination Universal Ploy Surviving friendly fighters other than your leader have the assassin keyword.
+1 Dice to friendly assassin's Range 1 Attack actions that target a leader.
This effect persists until the end of the phase.
- - Illusory Might Universal Deck - -  
H249 Phantom Advance Universal Ploy Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter.
- - Illusory Might Universal Deck - -  
H250 Phantom Denial Universal Ploy Reaction: Play this when an opponent plays a gambit which chooses one or more fighters, if one or more of the chosen fighters are friendly fighters with one or more Illusion upgrades. Discard one power card. When you do, those fighters are not chosen and the gambit is discarded.
- - Illusory Might Universal Deck - -  
H271 Bloodwrack Mask Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
Reaction: After an enemy fighter's Move action, if that enemy fighter is within 1 hex of this fighter, deal 1 damage to that fighter.
- - Illusory Might Universal Deck - -  
H293 Phantom Shield Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter's Defence characteristic is BlockBlock 2 and cannot be modified.
- - Illusory Might Universal Deck - - 2/44 (4.55%)  
H307 Weapons Master Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades.
- - Illusory Might Universal Deck - - 6/44 (13.64%)