Shared deck

Hedkrakka's Madmob Hedkrakka's Madmob
Destruction Destruction

Card sets (2)
Hedkrakka's Madmob Rivals Deck

When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.

A player gains the Primacy token after an activation:

- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.

- in which a friendly fighter's Attack action took an enemy leader out of action.

- if their warband holds four or more objectives.

If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.

Daring Delvers Rivals Deck

Your Exploration count starts at 0. Increase your Exploration count by 1:

When you place a feature token during a round

At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory

At the end of the action phase for each surviving friendly explorer that is not in your territory.

Decrease your Exploration count by 1 (to a minimum of 0):

At the end of the round, for each enemy fighter that is on a feature token that is in your territory.


Hedkrakka's Madmob expansionDaring Delvers Rivals Deck


Play formats

Cards: 6 | Primacy

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Objectives (12)

Total glory - 18
6 | 5 | 1
4 | 5

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC162 Bring It On Hedkrakka's Madmob Objective Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
1 - Hedkrakka's Madmob expansion - -  
DC163 Dead Sneaky Hedkrakka's Madmob Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - Hedkrakka's Madmob expansion - -  
DC164 Ere We Go! Hedkrakka's Madmob Objective Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
1 - Hedkrakka's Madmob expansion - -  
DC165 Eye of Gorkamorka Hedkrakka's Madmob Objective Dual: Score this in an end phase if:
You have the Primacy token
And: Your leader holds an objective.
1 - Hedkrakka's Madmob expansion - -  
DC166 Great Hunters Hedkrakka's Madmob Objective Hybrid: Score this in the third end phase if:
Each surviving friendly fighter is in enemy territory and you have the Primacy token
Or: There is no more than one surviving enemy fighter.
3 - Hedkrakka's Madmob expansion - -  
DC167 Green Fury Hedkrakka's Madmob Objective Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions.
1 - Hedkrakka's Madmob expansion - -  
DC169 Hunt the World Spirit Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Your warband holds two or more objectives and you have the Primacy token
Or: Your warband holds three or more objectives.
2 - Hedkrakka's Madmob expansion - -  
DC170 Smash 'Em Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
2 - Hedkrakka's Madmob expansion - -  
DC173 Brutal Beast Spirits Hedkrakka's Madmob Spell Gambit Spell (FocusFocus): If cast, +1 Move to friendly fighters in the next activation when they make a Charge action, and +1 Dice to friendly fighters' Attack actions in the next activation made as part of a Charge action.
- - Hedkrakka's Madmob expansion - -  
DC174 Da Big Waaagh! Hedkrakka's Madmob Ploy +1 Dice to friendly fighters' Range 1 Attack actions in the next activation. If you have the Primacy token when you play this card, this effect persists until you lose the Primacy token, or until the end of the round.
- - Hedkrakka's Madmob expansion - -  
DC175 Da Great Stomp Hedkrakka's Madmob Ploy Push each friendly fighter up to 1 hex towards the nearest enemy fighter.
- - Hedkrakka's Madmob expansion - -  
DC178 Primal Brutality Hedkrakka's Madmob Ploy Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.
- - Hedkrakka's Madmob expansion ? -  
DC179 Primal Kunnin' Hedkrakka's Madmob Ploy Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent.
- - Hedkrakka's Madmob expansion - -  
DC181 Unhinged Ferocity Hedkrakka's Madmob Ploy Reaction: Use this after a friendly fighter's activation in which that fighter made one or more failed Attack actions.
If you have the Primacy token, discard the Primacy token, then that fighter makes one Attack action. Otherwise, Inspire that fighter.
- - Hedkrakka's Madmob expansion - -  
DC182 Warpaint Ward Hedkrakka's Madmob Ploy Reaction: Use this during an Attack action that targets a friendly fighter, before the deal damage step. Roll one magic dice: on a roll of Critical successCritical success, the combat sequence ends; on a roll of FocusFocus, instead reduce the damage dealt by 1, to a minimum of 1.
- - Hedkrakka's Madmob expansion - -  
DC183 Berserk Might Hedkrakka's Madmob Upgrade This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC186 Lucky Bone Hedkrakka's Madmob Upgrade Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll.
- - Hedkrakka's Madmob expansion - -  
DC187 Morkish Familiar Hedkrakka's Madmob Upgrade You can re-roll one dice in this fighter's casting rolls.
- Hedkrakka Gob of Gork Hedkrakka's Madmob expansion - -  
DC188 Power of the Beast Hedkrakka's Madmob Upgrade +1 Wounds
+2 Wounds instead while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC189 Spirit of Gorkamorka Hedkrakka's Madmob Upgrade You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
- - Hedkrakka's Madmob expansion - -  
DC190 Spirit of the Beast Hedkrakka's Madmob Upgrade If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC192 Thick Hide Hedkrakka's Madmob Upgrade If this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage.
- - Hedkrakka's Madmob expansion - -  
DD3 Cautious Venture Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are in enemy territory
And: Your Exploration count is 3 or more.
2 - Daring Delvers Rivals Deck - -  
DD6 Pathfinders Universal Objective Surge, Hybrid: Score this immediately after a power step if:
Your Exploration count is at least twice the round number (e.g. 4 or more in round 2)
Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers.
1 - Daring Delvers Rivals Deck - -  
DD7 Sleepless Sentries Universal Objective Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters.
2 - Daring Delvers Rivals Deck - -  
DD8 Stealthy Advance Universal Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action, if:
That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action
And: That fighter was not in your territory when it made that Attack action.
1 - Daring Delvers Rivals Deck - - 7/44 (15.91%)  
DD14 Flame Wisps Universal Ploy Denizen
Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter.
Restricted
- - Daring Delvers Rivals Deck - - 6/44 (13.64%)  
DD16 Quickroots Universal Ploy Trap
Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter.
Restricted
- - Daring Delvers Rivals Deck - - 8/44 (18.18%)  
DD21 Temporary Haven Universal Ploy Pick one: Place one available feature token in a hex occupied by a friendly fighter not in your territory, or increase your Exploration count by 1 if one or more friendly fighters are each on a feature token not in your territory.
- - Daring Delvers Rivals Deck - -  
DD26 Dowsing Limb Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain.
- - Daring Delvers Rivals Deck - -  
DD31 Plundered Knowledge Universal Upgrade Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards.
- - Daring Delvers Rivals Deck - -  
DD32 Prospector Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token.
- - Daring Delvers Rivals Deck ? -