Bite Neck Slaughter
The Crimson Court
Death
Card sets (2)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
2 | 2
Gambits (10)
10 | 0
Upgrades (10)
7 | 3
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC131 | Crimson Hounds | Surge: Score this immediately after an activation in which a friendly fighter made an Attack action that targeted an enemy fighter adjacent to one or more other friendly fighters. | 1 | - | - | - | ||||||
DC133 | Gravelords | Hybrid: Score this in an end phase if: Two or more surviving friendly fighters are Inspired Or: Each surviving friendly fighter has two or more upgrades. |
2 | - | - | - | ||||||
DC135 | Preternatural Speed | Surge: Score this immediately after an activation if each surviving friendly fighter is in enemy territory. | 1 | - | - | - | ||||||
DC136 | Recovered Poise | Score this in an end phase if one or more friendly fighters are Inspired. | 1 | - | - | - | ||||||
DC138 | Spirited Attempt | Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action. | 1 | - | - | - | ||||||
DC141 | Bestial Transformation | Choose one friendly fighter. Discard that fighter's upgrades. That fighter's Range 1 Attack actions have Cleave and Ensnare and each enemy fighter is a Quarry. This effect persists until that fighter is given an upgrade, or until that fighter is taken out of action. | - | - | ? | - | ||||||
DC142 | Blood Vial | Choose one friendly fighter. Remove up to two of the chosen fighter's Hunger counters and Heal (1) the chosen fighter. | - | - | - | - | ||||||
DC145 | Deathly Apotheosis | Choose one friendly fighter. While that fighter has Bloodthirst, give that fighter one Hunger counter at the end of the action phase and Heal (1) that fighter each time that fighter is given one or more Hunger counters. While that fighter is Inspired, you can re-roll one dice in the fighter's attack rolls. This effect persists until that fighter is taken out of action. |
- | - | - | - | ||||||
DC147 | Mighty Strike | +1 Damage to the first Attack action make by a friendly fighter in the next activation. | - | - | - | - | ||||||
DC148 | Quicksilver Advance | Choose one friendly fighter, then pick one: the chosen fighter makes one Move action, or you remove one of that fighter's Charge tokens and give that fighter one Move token. | - | - | - | - | ||||||
DC150 | Tenebrous Form | Choose one friendly fighter. That fighter's Defence characteristic is Dodge 3. That fighter cannot make attack actions or reactions, cannot cast spells, cannot be on Guard, cannot hold objectives and cannot be driven back. This effect persists until the end of the phase, or until that fighter is taken out of action. | - | - | - | - | ||||||
DC151 | Blood Chalice | When you give this to a fighter, remove that fighter's Hunger counters. +1 wizard level This fighter cannot have Hunger counters. |
- | Wizard | - | - | ||||||
DC152 | Deathly Majesty | -1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1. | - | Prince Duvalle | - | - | ||||||
DC155 | Mirror Duellist | This fighter is considered to have one additional supporting fighter. | - | Vellas von Faine | - | - | ||||||
DC157 | Undying Evil | Reaction: During an Attack action that targets this fighter, before the deal damage step, if this fighter would be taken out of action by that Attack action, roll one defence dice. On a roll of Block the combat sequence ends. After this reaction, discard this card. | - | - | - | - | ||||||
DC158 | Vampiric Might | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter is Inspired. +2 Damage to this fighter's Range 1 and Range 2 Attack actions on a critical hit if this fighter has Bloodthirst. |
- | - | - | - | ||||||
DC160 | Von Marusi Armour | If this fighter is Inspired, reduce all damage dealt to this fighter by 1, to a minimum of 1. If this fighter has Bloodthirst, if this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage. |
- | - | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS4 | Fastest Around | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | ||||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS8 | Out of Control | Surge, Hybrid: Score this immediately if: You resolve the Impetus ability for an enemy fighter Or: The Impetus ability staggers a friendly fighter. |
1 | - | - | - | ||||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS13 | Breakneck Pace | Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step. | - | - | - | - | ||||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS24 | Headlong Sprinter | (Errata update) +2 Move After this fighter's first Move action in an activation step, give this fighter two Momentum counters. |
- | - | - | - | ||||||
BS25 | Hurricane Dart | Attack action 4 Smash 2 The Dice characteristic is equal to 1 plus the number of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS26 | Inertial Lance | Attack action 2 Smash 2 Reaction: After the deal damage step of this Attack action, give the target one of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - |