Shared deck

The Crimson Court The Crimson Court
Death Death

Card sets (2)

The Crimson Court expansionSeismic Shock Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC131 Crimson Hounds The Crimson Court Objective Surge: Score this immediately after an activation in which a friendly fighter made an Attack action that targeted an enemy fighter adjacent to one or more other friendly fighters.
1 - The Crimson Court expansion - -  
DC132 Death's Domain The Crimson Court Objective Score this in an end phase if your warband holds all objectives in one or more players' territories.
2 - The Crimson Court expansion - -  
DC133 Gravelords The Crimson Court Objective Hybrid: Score this in an end phase if:
Two or more surviving friendly fighters are Inspired
Or: Each surviving friendly fighter has two or more upgrades.
2 - The Crimson Court expansion - -  
DC138 Spirited Attempt The Crimson Court Objective Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action.
1 - The Crimson Court expansion - -  
DC139 Superlative Skill The Crimson Court Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes the target out of action if:
The attack roll contains only successes
Or: That friendly fighter has no wound counters and no Hunger counters.
1 - The Crimson Court expansion - -  
DC142 Blood Vial The Crimson Court Ploy Choose one friendly fighter. Remove up to two of the chosen fighter's Hunger counters and Heal (1) the chosen fighter.
- - The Crimson Court expansion - -  
DC143 Dark Glamour The Crimson Court Spell Gambit Spell (ChannelChannel): If cast, choose one enemy fighter within 3 hexes of the caster and give the chosen fighter one Move token.
- - The Crimson Court expansion - -  
DC144 Dark Hunger The Crimson Court Spell Gambit Spell (FocusFocus): If cast, choose one fighter within 4 hexes of the caster and give the chosen fighter two Hunger counters. In addition, if cast, you can remove one Hunger counter from the caster.
- - The Crimson Court expansion - -  
DC146 Driven to Hunt The Crimson Court Ploy Pick one: give one Hunger counter to each friendly fighter within 2 hexes of your leader or push one other friendly fighter within 2 hexes of your leader up to 1 hex.
- Leader The Crimson Court expansion - -  
DC147 Mighty Strike The Crimson Court Ploy +1 Damage to the first Attack action make by a friendly fighter in the next activation.
- - The Crimson Court expansion - -  
DC149 Startling Competence The Crimson Court Ploy Reaction: Play this after an enemy fighter's Attack action that deals damage to a friendly fighter. Pick one: remove one of that friendly fighter's Hunger counters, or draw one power card, or push that friendly fighter 1 hex.
- - The Crimson Court expansion - -  
DC151 Blood Chalice The Crimson Court Upgrade When you give this to a fighter, remove that fighter's Hunger counters.
+1 wizard level
This fighter cannot have Hunger counters.
- Wizard The Crimson Court expansion - -  
DC155 Mirror Duellist The Crimson Court Upgrade This fighter is considered to have one additional supporting fighter.
- Vellas von Faine The Crimson Court expansion - -  
DC157 Undying Evil The Crimson Court Upgrade Reaction: During an Attack action that targets this fighter, before the deal damage step, if this fighter would be taken out of action by that Attack action, roll one defence dice. On a roll of BlockBlock the combat sequence ends. After this reaction, discard this card.
- - The Crimson Court expansion - -  
SS1 Burnt Out Universal Objective Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
1 - Seismic Shock Rivals Deck - - 10/44 (22.73%)  
SS2 Claim the Prize Universal Objective Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
3 - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS4 Magisterial Might Universal Objective Suge, Dual: Score this immediately after a power step if:
One or more friendly wizards each hold an objective in enemy territory
And: One or more of those wizards has a wizard level of 2 or greater.
1 - Seismic Shock Rivals Deck - -  
SS5 Manipulating the Realmsphere Universal Objective Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase.
1 - Seismic Shock Rivals Deck - - 4/44 (9.09%)  
SS6 Places of Power Universal Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is in a hazard hex or on an objective
And: There are two or more surviving friendly fighters.
2 - Seismic Shock Rivals Deck - -  
SS8 Shape the Realm Universal Objective Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more friendly wizards are each holding an objective.
3 - Seismic Shock Rivals Deck - -  
SS12 Unfortunate Focus Universal Objective Surge: Score this immediately after the third or subsequent time the same enemy fighter was chosen by and/or declared as the target of your warband's spell in this phase.
1 - Seismic Shock Rivals Deck - -  
SS13 Abasoth's Screaming Idols Universal Spell Gambit Spell (ChannelChannel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter.
Restricted
- - Seismic Shock Rivals Deck ? - 6/44 (13.64%)  
SS17 Channelled Power Universal Spell If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll.
Gambit Spell (ChannelChannelChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round.
- - Seismic Shock Rivals Deck - -  
SS19 Localised Quake Universal Spell Gambit Spell (FocusFocus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS20 Mindwipe Universal Spell Before the casting roll pick ChannelChannel or FocusFocus: that is the casting value of this spell.
Gambit Spell (ChannelChannel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round.
Gambit Spell (FocusFocus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS23 Abasoth's Adaptive Assault Universal Upgrade Spell Attack action

Hex 3 FocusFocus - Damage 1

+1 Damage to this spell Attack action if the target is Inspired.
+1 Damage to this spell Attack action if the target is on a feature token.
- Wizard Seismic Shock Rivals Deck - -  
SS24 Abasoth's Predatory Animus Universal Upgrade Innate (ChannelChannel) while this fighter is holding an objective in enemy territory.
- Wizard Seismic Shock Rivals Deck - -  
SS25 Arcane Sensitivity Universal Upgrade Reaction: After this fighter casts a spell, push this fighter 1 hex.
Restricted
- Wizard Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS27 Iara's Repelling Shield Universal Upgrade This fighter cannot be driven back.
Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter.
- Wizard Seismic Shock Rivals Deck - - 3/44 (6.82%)  
SS28 Quintok's Reactive Shunter Universal Upgrade Reaction: Use this after this fighter is pushed by an enemy fighter, if they started that push on a feature token or in a hazard hex. Stagger this fighter, then push this fighter 1 hex.
- Wizard Seismic Shock Rivals Deck - -  
SS29 Quintok's Static Rod Universal Upgrade Attack action

Hex 2 HammerSmash 2 Damage 2

This fighter cannot be driven back. Objective tokens within 3 hexes of this fighter cannot be moved, removed or flipped.
- - Seismic Shock Rivals Deck - -  
SS32 Temporally Aligned Universal Upgrade Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex.
- - Seismic Shock Rivals Deck - -