# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B280 | Frantic Exchange | Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - | - | - | ||||||
B290 | Master of Many Paths | Score this in an end phase if there is a surviving friendly fighter who is a leader, a wizard and a Hunter. | 1 | - | - | - | ||||||
B299 | Scrum | Surge: Score this immediately after an activation if four or more fighters on the battlefield are in a single group in which each fighter is adjacent to at least one other fighter in that group. | 1 | - | - | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B379 | Abasoth's Auto-immolation | Lost Page Spell Reaction (Focus): Use this during an enemy fighter's Range 1 Attack action that deals enough damage to take this fighter out of action, after the deal damage step. If cast, roll a number of attack dice equal to this fighter's Wounds characteristic. Deal 1 damage to their attacker for each roll of Smash or Critical success. |
- | Wizard | - | - | ||||||
B393 | Cryptic Companion | This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point. | - | - | - | - | ||||||
B407 | Iara's Instant Shield | Lost Page Spell Reaction (Focus): Use this during an Attack action that targets this fighter, after the attack roll. If cast, you can re-roll any number of dice in the defence roll for that Attack action. |
- | Wizard | - | - | ||||||
B409 | Jared's Spirited Sphere | Lost page 3 Focus - 1 |
- | Wizard | - | - | ||||||
B410 | Keila's Choking Coil | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. Lost page 3 Focus - 1 On a critical hit, this Attack action has +1 Damage. |
- | Wizard | - | - | ||||||
B420 | Quintok's Combative Cantrip | Lost Page Spell Action (Focus): If cast, push one adjacent enemy fighter up to 1 hex, then give the caster one Guard token, then push the caster up to 1 hex. |
- | Wizard | ? | - | ||||||
B433 | The Scattered Tome | If this fighter is surviving at the end of the third action phase, gain 1 glory point for each Lost Page upgrade this fighter has. | - | Wizard | - | - | ||||||
G3 | Cover Ground | Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - | ? | NewestDuplicate | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate | ||||||
DC134 | On the Chase | Hybrid: Score this in an end phase if: Each surviving friendly fighter has one or more Hunger counters Or: One or more surviving friendly fighters has a Move characteristic of 6 or more. |
1 | - | - | - | ||||||
DC138 | Spirited Attempt | Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action. | 1 | - | - | - | ||||||
DC145 | Deathly Apotheosis | Choose one friendly fighter. While that fighter has Bloodthirst, give that fighter one Hunger counter at the end of the action phase and Heal (1) that fighter each time that fighter is given one or more Hunger counters. While that fighter is Inspired, you can re-roll one dice in the fighter's attack rolls. This effect persists until that fighter is taken out of action. |
- | - | - | - | ||||||
DC146 | Driven to Hunt | Pick one: give one Hunger counter to each friendly fighter within 2 hexes of your leader or push one other friendly fighter within 2 hexes of your leader up to 1 hex. | - | Leader | - | - | ||||||
DC261 | Avatar of Famine | Score this in an end phase if one or more friendly fighters each have five or more Hunger counters. | 2 | - | - | - | ||||||
DC280 | Growing Hunger | Hybrid: Score this in an end phase if: Each surviving friendly fighter has one or more Hunger counters Or: Each surviving enemy fighter has one or more Hunger counters. |
1 | - | - | - | ||||||
DC281 | Hunger for Power | Hybrid: Score this in an end phase if: One or more friendly wizards each have two or more Hunger counters Or: One or more surviving friendly wizards each have two or more upgrades. |
1 | - | - | - | ||||||
DC283 | Hungry for Victory | Score this in an end phase if one or more friendly fighters each have two or more Hunger counters. | 1 | - | - | - | ||||||
DC317 | Season of Famine | Score this in an end phase if surviving fighters have ten or more Hunger counters. | 2 | - | - | - | ||||||
DC320 | Silver Lining | Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so. | 1 | - | - | - | ||||||
DC343 | Beast Trail | Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - | - | - | ||||||
DC347 | Carnivores All | Starting with you, each player can choose one or more fighters from their warband. Give each chosen fighter one Hunger counter. Each fighter with two or more Hunger counters is a Hunter. This effect persists until the end of the round. |
- | - | - | - | ||||||
DC351 | Compelling Hunger | Choose one fighter with one or more Hunger counters. Push that fighter 1 hex and give that fighter one Hunger counter. | - | - | - | - | ||||||
DC357 | Energy Drain | Choose one fighter in the same hex as an objective. Give one Move token to that fighter, and one Hunger counter to each fighter within 2 hexes of that fighter. | - | - | - | - | ||||||
DC454 | Impressive Bulk | -1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
- | - | - | - | ||||||
DC455 | Inured by Hunger | Reaction: Use this during an Attack action that targets this fighter, after the determine success step. If you do, remove all of this fighter's Hunger counters. Reduce the damage dealt to this fighter by that Attack action by the number of counters removed, to a minimum 1. | - | - | - | - | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) |