# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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DC134 | On the Chase |
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Hybrid: Score this in an end phase if: Each surviving friendly fighter has one or more Hunger counters Or: One or more surviving friendly fighters has a Move characteristic of 6 or more. |
1 | - |
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DC138 | Spirited Attempt |
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Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action. | 1 | - |
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- | - | 2/40 (5%) | ||
DC141 | Bestial Transformation |
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Choose one friendly fighter. Discard that fighter's upgrades. That fighter's Range 1 Attack actions have Cleave and Ensnare and each enemy fighter is a Quarry. This effect persists until that fighter is given an upgrade, or until that fighter is taken out of action. | - | - |
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DC146 | Driven to Hunt |
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Pick one: give one Hunger counter to each friendly fighter within 2 hexes of your leader or push one other friendly fighter within 2 hexes of your leader up to 1 hex. | - | Leader |
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DC148 | Quicksilver Advance |
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Choose one friendly fighter, then pick one: the chosen fighter makes one Move action, or you remove one of that fighter's Charge tokens and give that fighter one Move token. | - | - |
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DC150 | Tenebrous Form |
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Choose one friendly fighter. That fighter's Defence characteristic is ![]() |
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DC154 | Glutton for Gore |
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When this fighter is given one or more Hunger counters, instead give this fighter that many plus one additional Hunger counter. When one or more of this fighter's Hunger counters are removed, instead remove that many plus one additional Hunger counter. | - | - |
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DC158 | Vampiric Might |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter is Inspired. +2 Damage to this fighter's Range 1 and Range 2 Attack actions on a critical hit if this fighter has Bloodthirst. |
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DC261 | Avatar of Famine |
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Score this in an end phase if one or more friendly fighters each have five or more Hunger counters. | 2 | - |
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DC273 | Everything to Prove |
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Surge, Hybrid: Score this immediately after an activation if: An opponent has the Primacy token Or: There is one or more surviving friendly Quarry and you have the Primacy token. |
1 | - |
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- | - | 4/40 (10%) | ||
DC281 | Hunger for Power |
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Hybrid: Score this in an end phase if: One or more friendly wizards each have two or more Hunger counters Or: One or more surviving friendly wizards each have two or more upgrades. |
1 | - |
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DC283 | Hungry for Victory |
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Score this in an end phase if one or more friendly fighters each have two or more Hunger counters. | 1 | - |
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DC285 | Impending Doom |
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Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - |
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- | - | 11/40 (27.5%) | ||
DC295 | Martial Mage |
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Surge: Score this immediately after a friendly wizard's Range 1 or Range 2 Attack action that takes an enemy fighter out of action. | 1 | - |
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DC311 | Promise of Destruction |
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Score this in an end phase if there are one or more persisting gambits. | 1 | - |
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DC315 | Savage Exemplar |
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Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action. | 1 | - |
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- | - | 3/40 (7.5%) | ||
DC317 | Season of Famine |
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Score this in an end phase if surviving fighters have ten or more Hunger counters. | 2 | - |
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DC339 | Winged Death |
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Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - |
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- | - | 2/40 (5%) | ||
DC347 | Carnivores All |
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Starting with you, each player can choose one or more fighters from their warband. Give each chosen fighter one Hunger counter. Each fighter with two or more Hunger counters is a Hunter. This effect persists until the end of the round. |
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- | - | 2/40 (5%) | ||
DC357 | Energy Drain |
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Choose one fighter in the same hex as an objective. Give one Move token to that fighter, and one Hunger counter to each fighter within 2 hexes of that fighter. | - | - |
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DC361 | Ferocious Blow |
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+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters. |
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- | - | 6/40 (15%) | ||
DC371 | Hungry Advance |
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Choose one friendly fighter. Push that fighter 1 hex towards the closest enemy fighter. Then give the chosen fighter one Hunger counter. | - | - |
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DC379 | Irresistible Hunger |
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Choose one friendly fighter. Give that fighter one Hunger counter, then push one enemy fighter within 2 hexes of that fighter 1 hex towards that fighter, or if that friendly fighter has two or more Hunger counters, push each enemy fighter within 2 hexes of that fighter up to 1 hex towards that fighter. | - | - |
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DC392 | Outrun Death |
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Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - |
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- | - | 6/40 (15%) | ||
DC425 | Augmented Limbs |
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This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice. | - | - |
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DC450 | Hunger for Success |
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After each activation in which this fighter made one or more Attack actions, give this fighter one Hunger counter. Reaction: After this fighter's failed Attack action, remove three of this fighter's Hunger counters. If you do, this fighter makes an Attack action. If that Attack action fails, deal 1 damage to this fighter. |
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DC452 | Hungering Harpoon |
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+2 Dice to this Attack action if this fighter has three or more Hunger counters. |
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DC453 | Hungry Armour |
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Give this fighter one Hunger counter at the beginning of each round. If this fighter has one or more Hunger counters, you can re-roll one defence dice in this fighter's defence rolls. | - | - |
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DC469 | Proud Runner |
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+1 Move Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token. |
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? | - | 2/40 (5%) | ||
DC477 | Savage Speed |
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This fighter is a Hunter. +2 Move. -1 Defence (to a minimum of 1). |
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DC478 | Savage Strength |
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This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
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- | - | 8/40 (20%) | ||
DC479 | Savage Visage |
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This fighter is a Hunter. You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword. |
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? | - | 2/40 (5%) |