|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B373||Tracking||+1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter.||-||-||-||-|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-|
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.||-||-||-||-|
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.||-||Hunter||-||-|
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.||1||-||?||NewestDuplicate|
|DC130||Courtly Hunt||Surge: Score this immediately after the first fighter is taken out of action in this round, if that fighter is an enemy fighter.||1||-||-||-|
|DC132||Death's Domain||Score this in an end phase if your warband holds all objectives in one or more players' territories.||2||-||-||-||2/40 (5%)|
|DC138||Spirited Attempt||Surge: Score this immediately after an enemy fighter's Attack action that deals damage to a friendly fighter if that friendly fighter is not out of action.||1||-||-||-||2/40 (5%)|
|DC146||Driven to Hunt||Pick one: give one Hunger counter to each friendly fighter within 2 hexes of your leader or push one other friendly fighter within 2 hexes of your leader up to 1 hex.||-||Leader||-||-|
|DC148||Quicksilver Advance||Choose one friendly fighter, then pick one: the chosen fighter makes one Move action, or you remove one of that fighter's Charge tokens and give that fighter one Move token.||-||-||-||-|
|DC154||Glutton for Gore||When this fighter is given one or more Hunger counters, instead give this fighter that many plus one additional Hunger counter. When one or more of this fighter's Hunger counters are removed, instead remove that many plus one additional Hunger counter.||-||-||-||-|
|DC261||Avatar of Famine||Score this in an end phase if one or more friendly fighters each have five or more Hunger counters.||2||-||-||-|
|DC283||Hungry for Victory||Score this in an end phase if one or more friendly fighters each have two or more Hunger counters.||1||-||-||-|
|DC295||Martial Mage||Surge: Score this immediately after a friendly wizard's Range 1 or Range 2 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|DC317||Season of Famine||Score this in an end phase if surviving fighters have ten or more Hunger counters.||2||-||-||-|
|DC320||Silver Lining||Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so.||1||-||-||-||4/40 (10%)|
|DC329||The Greater Hunt||Score this in an end phase if there are more surviving friendly Hunters than surviving enemy Hunters.||1||-||-||-|
|DC347||Carnivores All||Starting with you, each player can choose one or more fighters from their warband. Give each chosen fighter one Hunger counter.
Each fighter with two or more Hunger counters is a Hunter. This effect persists until the end of the round.
|DC351||Compelling Hunger||Choose one fighter with one or more Hunger counters. Push that fighter 1 hex and give that fighter one Hunger counter.||-||-||-||-|
|DC357||Energy Drain||Choose one fighter in the same hex as an objective. Give one Move token to that fighter, and one Hunger counter to each fighter within 2 hexes of that fighter.||-||-||-||-|
|DC361||Ferocious Blow||+1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation.
In addition, that Attack action has Cleave if that friendly fighter has one or more Hunger counters.
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||6/40 (15%)|
|DC425||Augmented Limbs||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice.||-||-||-||-|
|DC453||Hungry Armour||Give this fighter one Hunger counter at the beginning of each round. If this fighter has one or more Hunger counters, you can re-roll one defence dice in this fighter's defence rolls.||-||-||-||-|
|DC455||Inured by Hunger||Reaction: Use this during an Attack action that targets this fighter, after the determine success step. If you do, remove all of this fighter's Hunger counters. Reduce the damage dealt to this fighter by that Attack action by the number of counters removed, to a minimum 1.||-||-||-||-||2/40 (5%)|
|DC456||Keen Hunger||Reaction: Use this during this fighter's Attack action, after the attack roll. Remove one Hunger counter from this fighter. If you do, you can re-roll one attack dice in that attack roll.||-||-||-||-|
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate||11/40 (27.5%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||21/40 (52.5%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||36/40 (90%)|