|D2||Forceful Banishment||Surge: Score this immediately when an enemy fighter is driven back by a friendly fighter's Attack action that has the Knockback ability.||1||-||-||-|
|D7||Strength in Unity||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter has one or more Move tokens, and/or each surviving friendly fighter has one or more Charge tokens and/or each surviving friendly fighter has one or more Guard tokens.
|D8||Uncontested Might||Score this in an end phase if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|D9||Vengeance Satisfied||Score this in an end phase if more than half of the fighters in one or more enemy warbands are out of action.||2||-||-||-|
|D11||Wrathful Blow||Surge, Dual: Score this immediately
If: A friendly fighter's Attack action takes an enemy fighter out of action
And: That friendly fighter has one or more wound tokens.
|D15||Fulminating Blast||Push an enemy fighter up to one hex.||-||-||-||-|
|D16||Improvised Blow||Choose a friendly fighter adjacent to an enemy fighter. The chosen fighter makes the following Attack action.
1 Fury 3 1
|D18||Outflank||Choose a friendly fighter adjacent to another fighter and push them up to two hexes.||-||-||-||-|
|D22||Vengeful Strike||Reaction: Play this during an enemy fighter's Attack action that deals damage to an adjacent friendly fighter, before the drive back step. Roll an attack dice. On a roll of Smash or Critical success the friendly fighter is not driven back and makes an Attack action that targets the attacker.||-||-||-||-|
|D24||Aetherically Charged Weapon||You can re-roll one dice in the attack roll of the first Attack action this fighter makes in each round.||-||-||-||-|
|D25||Consecrated Pendant||+1 wounds||-||-||-||-|
|D26||Enchanted Robes||+1 Move
This fighter treats lethal hexes as normal hexes.
1 Smash 3 4
|D29||Sanctified Armour||When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1.||-||-||-||-|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate|
|A17||Soulsurge||Reaction: Play this after a friendly fighter's Attack action that took one or more enemy fighters out of action. Choose one friendly fighter. Roll one magic dice. On a Channel that friendly fighter makes one Attack action.||-||-||-||-|
|A39||Vision of Glory||Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade.||-||-||?||-|
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC271||Dominant Display||Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: You have the Primacy token.
|DC315||Savage Exemplar||Surge: Score this immediately after your leader's Attack action that takes an enemy fighter out of action.||1||-||-||-|
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
|DC350||Colossal Blow||The first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation has Knockback 2. If an enemy fighter driven back by that Attack action cannot be driven back the full distance, deal 1 damage to that enemy fighter.||-||-||-||-|
|DC425||Augmented Limbs||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 Attack actions have +1 Dice.
|DC468||Primal Lunge||Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card.||-||-||-||-|
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate|
|E24||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter.||-||-||?||NewestDuplicate|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.