# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
344 | No Time | No more power cards can be played until after the next activation. | - | - | ? | SSduplicate | ||||||
N363 | Press the Advantage | Score this in an end phase if you have more glory points than an opponent. | 1 | - | - | - | ||||||
N468 | Unchecked Energy | Choose a lethal hex. Roll an attack dice for each fighter in or adjacent to that hex. On a roll of Smash or Critical success the fighter being rolled for suffers 1 damage. | - | - | - | - | ||||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 37/44 (84.09%) | |||||
P58 | Swift as an Arrow | Reaction: After an Attack action in which there were any number of Critical success in this fighter's attack or defence roll, push this fighter up to that number of hexes. | - | - | - | - | ||||||
D34 | Creeping Dread | Dual: Score this in an end phase If: There are three or more surviving friendly fighters And: Each surviving friendly fighter has one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
D35 | Dominion of Death | Score this in the third end phase if you have scored the most objective cards. | 3 | - | - | - | ||||||
D36 | Fleeting Memories | Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action. Restricted |
1 | - | - | - | ||||||
D37 | Frozen in Place | Surge: Score this immediately after an activation if one or more enemy fighters each have one or more Guard tokens. | 1 | - | - | - | ||||||
D38 | Ghostly Torment | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Two or more surviving fighters each have one or more wound tokens. |
2 | - | - | - | ||||||
D39 | Inescapable Hunger | Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter. | 1 | - | - | - | ||||||
D41 | Nexus of Terror | Score this in an end phase if your warband holds the most objectives. | 2 | - | - | - | ||||||
D42 | One Will | Surge, Dual: Score this immediately If: Your warband holds one or more even numbered objectives And: Your warband holds one or more odd numbered objectives. Restricted |
1 | - | ? | - | ||||||
D43 | Spectral Vortex | Surge: Score this immediately when an enemy fighter is the target of a second or subsequent successful Attack action in this phase, and each Attack action was made by a different friendly fighter. | 1 | - | - | - | ||||||
D44 | Tide of Malice | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter is Inspired. |
2 | - | - | - | ||||||
D45 | Call of the Grave | Choose an enemy fighter and push them up to two hexes towards a friendly fighter. | - | - | - | - | ||||||
D47 | Dissipate | Reaction: Play this during an Attack action, before the attack roll. Choose a friendly fighter. That fighter gains Innate (Dodge). This persists until the Attack action ends or until that friendly fighter is taken out of action. | - | - | - | - | ||||||
D48 | Echoing Spite | Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again. | - | - | - | - | ||||||
D49 | Enervating Sorrow | Reaction: Play this when an opponent plays a ploy, before that ploy is resolved. That opponent can discard a power card. If they do not, the ploy is not resolved. | - | - | - | - | ||||||
D50 | Frightful Aspect | Push an enemy fighter up to one hex. | - | - | ? | - | ||||||
D52 | Soaring Spite | Double the Move characteristic of the first friendly fighter to make a Move action (not as part of a Charge action) in the next activation. | - | - | - | - | ||||||
D53 | Spectral Charge | +1 Damage to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
D55 | Arcane Siphon | Action: Choose one enemy fighter within three hexes of this fighter. Pick one of that fighter's upgrades. That upgrade is discarded. Roll an attack dice. On a roll of Smash or Critical success discard this card. | - | - | - | - | ||||||
D56 | Debilitating Aura | The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1). | - | - | - | - | ||||||
D58 | Hollow Hatred | You can re-roll one dice in the attack roll of the first Attack action this fighter makes in each round. | - | - | - | - | ||||||
D59 | Maddening Hunger | This fighter's Range 1 and Range 2 Attack actions have +1 Dice if they have a Charge token. | - | - | - | - | ||||||
D62 | Spirit Blade | While one or more enemy fighters are out of action, this fighter has the following Attack action: 1 Fury 3 3 |
- | - | - | - | ||||||
D63 | Swooping Dash | +2 Move. | - | - | - | - | ||||||
D64 | Veil of Grief | +1 Wounds. | - | - | - | - | ||||||
B275 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | BGduplicate | ||||||
B339 | Fate's Decree | Reaction: Play this after an opponent makes a roll as instructed by a gambit or upgrade (but not during an Attack action), before the effect of the roll is resolved. The opponent must re-roll that roll. | - | - | - | - | ||||||
G23 | Grim Tenacity | This fighter cannot be driven back. | - | - | - | - |