|D39||Inescapable Hunger||Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter.||1||-||-||-|
|D44||Tide of Malice||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|D45||Call of the Grave||Choose an enemy fighter and push them up to two hexes towards a friendly fighter.||-||-||-||-|
|D48||Echoing Spite||Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again.||-||-||-||-|
|D50||Frightful Aspect||Push an enemy fighter up to one hex.||-||-||?||-|
|D62||Spirit Blade||While one or more enemy fighters are out of action, this fighter has the following Attack action:
1 Fury 3 3
|D64||Veil of Grief||+1 Wounds.||-||-||-||-|
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/12 (25%)|
|DC312||Proud Commander||Hybrid: Score this in the third end phase if:
You have scored seven or more objective cards
Or: Your leader is in enemy territory.
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||4/12 (33.33%)|
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||2/12 (16.67%)|
|DC476||Savage Soldier||This fighter has the following cumulative benefits, determined by how many upgrades they have:
2+: +1 Dice to this fighter's Range 1 Attack actions
4+: This fighter's Attack actions have Cleave and Ensnare.
|DC484||Silent Ring||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
|DC486||Silent Sword||Silent Relic
This fighter is a Quarry.
1 Smash 3 2If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.
This Attack action has Ensnare if this fighter has two or more Silent Relics.
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||5/12 (41.67%)|
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||3/12 (25%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||6/12 (50%)|
|E43||Champion's Fortitude||You can re-roll one dice in this fighter's defence rolls.||-||-||?||NewestDuplicate||3/12 (25%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||5/12 (41.67%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|H299||Shadow Keeper||(Errata update) Illusion, Denizen
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter is on Guard.
Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical success in the defence roll, deal 1 damage to the attacker.
|NM165||Death's Soldiers||Play this only in your power step. You can use the following reaction. This effect persists until the end of the round or until you use this reaction.
Reaction: Use this during an Attack action that targets a friendly fighter, after the attack roll. That Attack action has -1 Damage, to a minimum of 1, until it has been resolved.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM236||Dark Inversion||Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them.||-||-||-||-|
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.