Lady Harrow's Mournflight
Card sets (10)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
You can only include cards from one universal Rivals deck.
Cards: 6 | 13 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 19
6 | 5 | 1
3 | 1
10 | 0
10 | 0
|D35||Dominion of Death||Score this in the third end phase if you have scored the most objective cards.||3||-||-||-|
|D36||Fleeting Memories||Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action.
|D39||Inescapable Hunger||Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter.||1||-||-||-|
|D41||Nexus of Terror||Score this in an end phase if your warband holds the most objectives.||2||-||-||-|
|D42||One Will||Surge, Dual: Score this immediately
If: Your warband holds one or more even numbered objectives
And: Your warband holds one or more odd numbered objectives.
|D45||Call of the Grave||Choose an enemy fighter and push them up to two hexes towards a friendly fighter.||-||-||-||-|
|D50||Frightful Aspect||Push an enemy fighter up to one hex.||-||-||?||-|
|D52||Soaring Spite||Double the Move characteristic of the first friendly fighter to make a Move action (not as part of a Charge action) in the next activation.||-||-||-||-|
|D64||Veil of Grief||+1 Wounds.||-||-||-||-|
|E5||Great Gains||Score this in an end phase if you scored five or more glory points in this round.||2||-||-||NewestDuplicate||19/56 (33.93%)|
|E23||Confusion||Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.||-||-||-||NewestDuplicate||9/56 (16.07%)|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||20/56 (35.71%)|
|E43||Champion's Fortitude||You can re-roll one dice in this fighter's defence rolls.||-||-||?||NewestDuplicate||9/56 (16.07%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||27/56 (48.21%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|E57||Quickening Greaves||In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step.||-||-||?||NewestDuplicate|
|H226||Sinking Feeling||Score this in an end phase if there are more friendly fighters on feature tokens than there are enemy fighters on feature tokens.||1||-||-||-||3/56 (5.36%)|
|H297||Shademark||If this fighter's Defence characteristic is Dodge, you can re-roll one dice in this fighter's defence rolls.||-||-||-||-|
|NM236||Dark Inversion||Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them.||-||-||-||-||5/56 (8.93%)|
|NM239||Drifting Tides||(Errata update) Domain
You cannot play this in the final power step of the action phase. At the end of the action phase, pick one:
Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card.
Or, pick one objective token, then move that objective token into an adjacent hex.
This effect persists until the end of the round or until another Domain gambit is played.
|NM282||Darkwater Anchor||-1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1.
In addition, this fighter cannot be pushed by enemy warbands.
|NM284||Detailed Map Fragment||Map
Action: Gain 1 spent glory point. Pick one opponent. That opponent can play one upgrade without spending any glory points. Then break this card.
Reaction: After an activation step, if this fighter has four Map upgrades and is holding an objective, gain 2 glory points. Then break each Map upgrade this fighter has.
|FF1||Bold Sortie||Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory.||1||-||-||-|
|FF10||Stockpile||Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4).||2||-||-||-|
|FF23||Bold Engineer||+2 Move, except during a Charge action.
Reaction: After a friendly fighter's activation, pick one feature token in an empty hex adjacent to this fighter. Place that feature token in this fighter's hex.
|SS1||Burnt Out||Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
|SS2||Claim the Prize||Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage.
Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter.
|PP5||Devoted Offerings||Surge, Hybrid: Score this immediately after:
You play your third or subsequent ploy in the same action phase
Or: You draw your third or subsequent power card in the same action phase.
|PP20||Slinking in There||Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token.||-||-||-||-|