Vassal Clash VI - 4th place
|D35||Dominion of Death||Score this in the third end phase if you have scored the most objective cards.||3||-||-||-|
|D36||Fleeting Memories||Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action.
|D38||Ghostly Torment||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Two or more surviving fighters each have one or more wound tokens.
|D39||Inescapable Hunger||Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter.||1||-||-||-|
|D41||Nexus of Terror||Score this in an end phase if your warband holds the most objectives.||2||-||-||-|
|D45||Call of the Grave||Choose an enemy fighter and push them up to two hexes towards a friendly fighter.||-||-||-||-|
|D46||Chilling Scream||Your opponents cannot play power cards. This persists until the end of the power step.||-||-||-||-|
|D50||Frightful Aspect||Push an enemy fighter up to one hex.||-||-||?||-|
|D59||Maddening Hunger||This fighter's Range 1 and Range 2 Attack actions have +1 Dice if they have a Charge token.||-||-||-||-|
|D63||Swooping Dash||+2 Move.||-||-||-||-|
|D64||Veil of Grief||+1 Wounds.||-||-||-||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B317||Uncontested||Dual: Score this in an end phase
If: Your warband holds two or more objectives
And: No enemy fighters hold objectives.
|B329||Confusion||Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.||-||-||-||BGduplicate||7/30 (23.33%)|
|B356||Malkyn Grace||Choose one friendly fighter to have the following:
-1 Wounds (to a minimum of 1)
This effect persists until the end of the round or that fighter is taken out of action.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||-||-|
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||10/30 (33.33%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||15/30 (50%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||27/30 (90%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|G3||Cover Ground||Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes.||1||-||?||NewestDuplicate|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||-||NewestDuplicate|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|A28||Gauntlet of Command||Mortis Relic
If this fighter has two or more Mortis Relics, +1 Wounds.
Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex.
|A29||Gauntlet of Dominance||Mortis Relic
If this fighter has two or more Mortis Relics, +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
Reaction: After this fighter's activation, spend 1 glory point. If you do, push one enemy fighter 1 hex.
|A37||The Crown of the Dead||Mortis Relic
If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls.
Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card.
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||10/30 (33.33%)|