|D2||Forceful Banishment||Surge: Score this immediately when an enemy fighter is driven back by a friendly fighter's Attack action that has the Knockback ability.||1||-||-||-|
|D3||Martial Prowess||Surge: Score this immediately after your warband makes a third or subsequent successful Attack action in the same phase.||2||-||-||-|
|D5||Sally Forth||Score this in an end phase if there are two or more friendly fighters adjacent to each other in enemy territory.||1||-||-||-|
|D7||Strength in Unity||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter has one or more Move tokens, and/or each surviving friendly fighter has one or more Charge tokens and/or each surviving friendly fighter has one or more Guard tokens.
|D8||Uncontested Might||Score this in an end phase if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|D9||Vengeance Satisfied||Score this in an end phase if more than half of the fighters in one or more enemy warbands are out of action.||2||-||-||-|
|D10||Vindicated Arrogance||Score this in an end phase if your leader was the target of one or more Attack actions in this round and is on the battlefield.||1||-||-||-|
|D11||Wrathful Blow||Surge, Dual: Score this immediately
If: A friendly fighter's Attack action takes an enemy fighter out of action
And: That friendly fighter has one or more wound tokens.
|D15||Fulminating Blast||Push an enemy fighter up to one hex.||-||-||-||-|
|D16||Improvised Blow||Choose a friendly fighter adjacent to an enemy fighter. The chosen fighter makes the following Attack action.
1 Fury 3 1
|D18||Outflank||Choose a friendly fighter adjacent to another fighter and push them up to two hexes.||-||-||-||-|
|D21||Unyielding Resolve||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success, Heal (2) that fighter, otherwise Heal (1) that fighter.||-||-||-||-|
|D22||Vengeful Strike||Reaction: Play this during an enemy fighter's Attack action that deals damage to an adjacent friendly fighter, before the drive back step. Roll an attack dice. On a roll of Smash or Critical success the friendly fighter is not driven back and makes an Attack action that targets the attacker.||-||-||-||-|
|D24||Aetherically Charged Weapon||You can re-roll one dice in the attack roll of the first Attack action this fighter makes in each round.||-||-||-||-|
|D25||Consecrated Pendant||+1 wounds||-||-||-||-|
|D26||Enchanted Robes||+1 Move
This fighter treats lethal hexes as normal hexes.
1 Smash 3 4
|D29||Sanctified Armour||When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1.||-||-||-||-|
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||6/16 (37.5%)|
|E3||Conquest||Score this in the third end phase if each surviving friendly fighter is in one opponent's territory.||2||-||?||NewestDuplicate|
|E12||No Remorse||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if that Attack action had a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||NewestDuplicate|
|E16||Strong Start||Surge: Score this immediately after the first fighter is taken out of action in this round, if that fighter is an enemy fighter.||1||-||?||NewestDuplicate||2/16 (12.5%)|
|E24||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter.||-||-||?||NewestDuplicate||5/16 (31.25%)|
|E25||Daylight Robbery||Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent.
|E26||Determined Effort||+1 Dice to the first Attack action made in the next activation.||-||-||-||NewestDuplicate|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate||3/16 (18.75%)|
|E43||Champion's Fortitude||You can re-roll one dice in this fighter's defence rolls.||-||-||?||NewestDuplicate||5/16 (31.25%)|
3 Fury 3 1
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||8/16 (50%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||9/16 (56.25%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||15/16 (93.75%)|