# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N322 | Get Thee Hence | Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - | ? | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N391 | Aggressive Defence | Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker. Forsaken |
- | - | - | - | ||||||
N401 | Commanding Stride | Push your leader up to three hexes. They must end this push on a starting hex. | - | - | - | NVduplicate | 4/44 (9.09%) | |||||
N420 | Haymaker | +2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - | - | - | ||||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
P48 | Upper Hand | Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll. Forsaken |
- | - | - | - | ||||||
P49 | Blazing Soul | This fighter is Inspired and cannot be un-Inspired. This upgrade cannot be applied to a fighter that cannot be Inspired. | - | - | - | - | ||||||
D1 | Aetheric Mastery | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: All friendly fighters are Inspired. |
2 | - | - | - | ||||||
D2 | Forceful Banishment | Surge: Score this immediately when an enemy fighter is driven back by a friendly fighter's Attack action that has the Knockback ability. | 1 | - | - | - | ||||||
D3 | Martial Prowess | Surge: Score this immediately after your warband makes a third or subsequent successful Attack action in the same phase. | 2 | - | - | - | ||||||
D8 | Uncontested Might | Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - | - | - | ||||||
D11 | Wrathful Blow | Surge, Dual: Score this immediately If: A friendly fighter's Attack action takes an enemy fighter out of action And: That friendly fighter has one or more wound tokens. |
1 | - | - | - | ||||||
D15 | Fulminating Blast | Push an enemy fighter up to one hex. | - | - | - | - | ||||||
D18 | Outflank | Choose a friendly fighter adjacent to another fighter and push them up to two hexes. | - | - | ? | - | ||||||
D19 | Steadfast | Choose a friendly fighter and give them a Guard token | - | - | - | - | ||||||
D21 | Unyielding Resolve | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success, Heal (2) that fighter, otherwise Heal (1) that fighter. | - | - | - | - | ||||||
D24 | Aetherically Charged Weapon | You can re-roll one dice in the attack roll of the first Attack action this fighter makes in each round. | - | - | - | - | ||||||
D25 | Consecrated Pendant | +1 wounds | - | - | - | - | ||||||
D26 | Enchanted Robes | +1 Move This fighter treats lethal hexes as normal hexes. |
- | - | - | - | ||||||
D27 | Hallowed Aura | Reaction: After an Attack action that deals damage to this fighter, roll an attack dice. On a roll of Smash or Critical success Heal (1) this fighter. | - | - | - | - | ||||||
D29 | Sanctified Armour | When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - | - | - | ||||||
B273 | Conquest | Score this in the third end phase if all surviving friendly fighters are in your opponent's territory. | 2 | - | ? | BGduplicate | 2/44 (4.55%) | |||||
B366 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | BGduplicate | 10/44 (22.73%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) |