Razorburn
Cyreni's Razors
Order
Card sets (2)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 14
6 |
6 |
0
1 | 0
Gambits (10)
8 | 2
Upgrades (10)
7 | 3
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
CR1 | Crashing Crescendo | Surge: Score this immediately after your warband's third or subsequent Charge superaction made in the same phase. | 1 | - | - | - | ||||||
CR2 | Inexplicable Dread | Dual: Score this in an end phase if: Your warband holds one or more objectives And: One or more of those objectives is in no one's territory or enemy territory. |
1 | - | - | - | ||||||
CR3 | Lost Without Trace | Surge: Score this immediately after an enemy fighter is taken out of action in no one's territory or in your territory. | 1 | - | - | - | ||||||
CR5 | Mind Erosion | Score this in an end phase if one or more enemy fighters each have one or more Stagger tokens. | 1 | - | - | - | ||||||
CR6 | Nameless Horrors | Score this in an end phase if each surviving friendly fighter is adjacent to no enemy fighters. | 1 | - | - | - | ||||||
CR8 | Rising Threat | Surge: Score this immediately after your warband's third or subsequent Hammertide action and/or cast spell in the same phase. | 1 | - | - | - | ||||||
CR10 | Snuff Out | Surge: Score this immediately after your warband deals precisely enough damage to an enemy fighter to take that fighter out of action. | 1 | - | - | - | ||||||
CR12 | Tsunami Strike | Surge: Score this immediately after an enemy fighter is taken out of action in enemy territory. | 1 | - | - | - | ||||||
CR13 | Counter-current | Gambit Spell Reaction (Channel): Play this after an enemy fighter's Move action. If cast, choose a friendly fighter not adjacent to that enemy fighter. The chosen fighter makes a Move action that must end within 2 hexes of that enemy fighter. | - | - | - | - | ||||||
CR17 | Lurking Presence | Push a friendly Cephanyr up to 2 hexes. | - | - | - | - | ||||||
CR18 | Momentary Vortex | Gambit Spell (Channel): If cast, choose a fighter and push each other fighter that is within 2 hexes of the chosen fighter 1 hex so they are closer to that fighter in an order you choose. If a fighter cannot be pushed in that way, do not push that fighter. | - | - | - | - | ||||||
CR19 | Resurfacing Memory | Choose an enemy fighter within 2 hexes of one or more un-Inspired friendly fighters. Stagger the chosen fighter. | - | - | - | - | ||||||
CR22 | Surging Stream | +1 Damage to Range 1 and Range 2 Attack actions made by un-Inspired friendly fighters. This effect persists until the end of the round or an un-Inspired friendly fighter makes one or more Attack actions. | - | - | - | - | ||||||
CR24 | Defensive Swarm | Reaction: After an enemy fighter's Attack action that targeted this fighter, if that fighter is within 3 hexes of this fighter, roll three attack dice. If you roll one or more Fury, deal 1 damage to the attacker and stagger the attacker. | - | Leader | - | - | ||||||
CR26 | Great Wake | Reaction: After this fighter's Move action, push a friendly fighter within 3 hexes 1 hex towards this fighter. | - | - | - | - | ||||||
CR27 | Incredible Dexterity | Reaction: After this fighter's activation, give this fighter one Guard token. | - | - | - | - | ||||||
CR28 | Savage Ferocity | +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
CR30 | Soulsiphon Mantle | +1 Wounds. | - | Thrall | - | - | ||||||
CR31 | Voidchill | -1 Dice, to a minimum of 1, from adjacent enemy fighters' Attack actions that target this fighter. | - | - | - | - | ||||||
CR32 | Vortex Lance | Spell Attack action 3 Focus - 2 |
- | Leader | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS20 | Screech to a Halt | Reaction: Play this after an activation step. Choose a friendly fighter with one or more Momentum counters. Remove the chosen fighter's Momentum counters. | - | - | - | - | ||||||
BS21 | See Ya! | Reaction: Play this after a fighter's activation. Choose a fighter adjacent to that fighter. Remove the activated fighter's Momentum counters and give the chosen fighter one Momentum counter. | - | - | - | - | ||||||
BS23 | Battering Ram | +1 Move Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters. |
- | - | - | - | ||||||
BS25 | Hurricane Dart | Attack action 4 Smash 2 The Dice characteristic is equal to 1 plus the number of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - |