Razorburn

Cyreni's Razors Cyreni's Razors
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Card sets (2)
Breakneck Slaughter Rivals Deck

Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the HammerSmash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.


Cyreni's Razors Rivals DeckBreakneck Slaughter Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Upgrades (10)

7 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
CR1 Crashing Crescendo Cyreni's Razors Objective Surge: Score this immediately after your warband's third or subsequent Charge superaction made in the same phase.
1 - Cyreni's Razors Rivals Deck - -  
CR2 Inexplicable Dread Cyreni's Razors Objective Dual: Score this in an end phase if:
Your warband holds one or more objectives
And: One or more of those objectives is in no one's territory or enemy territory.
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CR3 Lost Without Trace Cyreni's Razors Objective Surge: Score this immediately after an enemy fighter is taken out of action in no one's territory or in your territory.
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CR5 Mind Erosion Cyreni's Razors Objective Score this in an end phase if one or more enemy fighters each have one or more Stagger tokens.
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CR6 Nameless Horrors Cyreni's Razors Objective Score this in an end phase if each surviving friendly fighter is adjacent to no enemy fighters.
1 - Cyreni's Razors Rivals Deck - -  
CR8 Rising Threat Cyreni's Razors Objective Surge: Score this immediately after your warband's third or subsequent Hammertide action and/or cast spell in the same phase.
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CR10 Snuff Out Cyreni's Razors Objective Surge: Score this immediately after your warband deals precisely enough damage to an enemy fighter to take that fighter out of action.
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CR12 Tsunami Strike Cyreni's Razors Objective Surge: Score this immediately after an enemy fighter is taken out of action in enemy territory.
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CR13 Counter-current Cyreni's Razors Spell Gambit Spell Reaction (ChannelChannel): Play this after an enemy fighter's Move action. If cast, choose a friendly fighter not adjacent to that enemy fighter. The chosen fighter makes a Move action that must end within 2 hexes of that enemy fighter.
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CR17 Lurking Presence Cyreni's Razors Ploy Push a friendly Cephanyr up to 2 hexes.
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CR18 Momentary Vortex Cyreni's Razors Spell Gambit Spell (ChannelChannel): If cast, choose a fighter and push each other fighter that is within 2 hexes of the chosen fighter 1 hex so they are closer to that fighter in an order you choose. If a fighter cannot be pushed in that way, do not push that fighter.
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CR19 Resurfacing Memory Cyreni's Razors Ploy Choose an enemy fighter within 2 hexes of one or more un-Inspired friendly fighters. Stagger the chosen fighter.
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CR22 Surging Stream Cyreni's Razors Ploy +1 Damage to Range 1 and Range 2 Attack actions made by un-Inspired friendly fighters. This effect persists until the end of the round or an un-Inspired friendly fighter makes one or more Attack actions.
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CR24 Defensive Swarm Cyreni's Razors Upgrade Reaction: After an enemy fighter's Attack action that targeted this fighter, if that fighter is within 3 hexes of this fighter, roll three attack dice. If you roll one or more SwordFury, deal 1 damage to the attacker and stagger the attacker.
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CR26 Great Wake Cyreni's Razors Upgrade Reaction: After this fighter's Move action, push a friendly fighter within 3 hexes 1 hex towards this fighter.
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CR27 Incredible Dexterity Cyreni's Razors Upgrade Reaction: After this fighter's activation, give this fighter one Guard token.
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CR28 Savage Ferocity Cyreni's Razors Upgrade +1 Dice to this fighter's Range 1 and Range 2 Attack actions.
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CR30 Soulsiphon Mantle Cyreni's Razors Upgrade +1 Wounds.
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CR31 Voidchill Cyreni's Razors Upgrade -1 Dice, to a minimum of 1, from adjacent enemy fighters' Attack actions that target this fighter.
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CR32 Vortex Lance Cyreni's Razors Upgrade Spell Attack action

Hex 3 FocusFocus - Damage 2
Knockback 2, Stagger

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BS3 Eager for the Fight Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters.
2 - Breakneck Slaughter Rivals Deck ? - 2/44 (4.55%)  
BS5 Gale Force Universal Objective Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase.
1 - Breakneck Slaughter Rivals Deck - - 5/44 (11.36%)  
BS6 Need for Speed Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.
1 - Breakneck Slaughter Rivals Deck ? - 3/44 (6.82%)  
BS9 Rapid Strike Universal Objective Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2).
2 - Breakneck Slaughter Rivals Deck - - 4/44 (9.09%)  
BS15 Devastating Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
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BS18 Reckless Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
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BS19 Roll with the Punches Universal Ploy In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved.
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BS20 Screech to a Halt Universal Ploy Reaction: Play this after an activation step. Choose a friendly fighter with one or more Momentum counters. Remove the chosen fighter's Momentum counters.
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BS21 See Ya! Universal Ploy Reaction: Play this after a fighter's activation. Choose a fighter adjacent to that fighter. Remove the activated fighter's Momentum counters and give the chosen fighter one Momentum counter.
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BS23 Battering Ram Universal Upgrade +1 Move
Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters.
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BS25 Hurricane Dart Universal Upgrade Attack action

Hex 4 HammerSmash Damage 2

The Dice characteristic is equal to 1 plus the number of this fighter's Momentum counters.
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BS28 Moving Mark Universal Upgrade (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 BlockBlock and this fighter cannot be on Guard.
After this fighter's first Move action in an activation step, give this fighter one Momentum counter.
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