Cyreni's Atoll
Cyreni's Razors
Order
Card sets (2)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
2 | 1
Gambits (10)
9 | 1
Upgrades (10)
8 | 2
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
FF1 | Bold Sortie | Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory. | 1 | - | - | - | 7/44 (15.91%) | |||||
FF2 | Conquered Domain | Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory. | 1 | - | - | - | 9/44 (20.45%) | |||||
FF3 | Earthworks | Surge: Score this immediately after: A friendly fighter is given a Guard token If: That fighter is on a feature token within 1 hex of no one's territory. |
1 | - | - | - | 5/44 (11.36%) | |||||
FF4 | Impregnable Defences | Surge: Score this immediately after an enemy fighter's failed Attack action that targeted a friendly fighter on a feature token within 1 hex of no one's territory. | 1 | - | - | - | 2/44 (4.55%) | |||||
FF9 | Siegebreakers | Score this in an end phase if there are no enemy fighters in your territory. | 2 | - | - | - | 3/44 (6.82%) | |||||
FF10 | Stockpile | Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4). | 2 | - | - | - | 6/44 (13.64%) | |||||
FF14 | Determined Push | Reaction: Play this after a friendly fighter's Attack action. Pick one: Push that friendly fighter 1 hex towards the hex their target occupied during the declare Attack action step or 1 hex towards the nearest feature token. | - | - | - | - | ||||||
FF15 | Gnarlwood Tusks | Trap Reaction: Play this after an enemy fighter ends a Move action adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Stagger that enemy fighter. |
- | - | - | - | ||||||
FF16 | Healing Ward | Choose one friendly fighter on a feature token. Heal (1) the chosen fighter. | - | - | - | - | ||||||
FF20 | Redeploy | Choose one friendly fighter on a feature token in your territory. Push that fighter up to 4 hexes. At the end of that push, that fighter must be on a feature token. | - | - | - | - | ||||||
FF21 | Take Your Positions! | Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token. | - | Leader | - | - | 5/44 (11.36%) | |||||
FF23 | Bold Engineer | +2 Move, except during a Charge action. Reaction: After a friendly fighter's activation, pick one feature token in an empty hex adjacent to this fighter. Place that feature token in this fighter's hex. |
- | - | - | - | 2/44 (4.55%) | |||||
FF29 | Siegemaster | Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token. | - | - | - | - | 3/44 (6.82%) | |||||
FF30 | Stalwart Sentinel | This fighter cannot be pushed by an opponent's warband while this fighter is on a feature token within 1 hex of no one's territory. | - | - | - | - | ||||||
FF32 | Walking Wall | For the purposes of cards with the Fearsome Fortress symbol, while this fighter is not on a feature token, this fighter is considered to be on a feature token, and this fighter's hex is considered to contain a feature token that cannot be flipped. | - | - | ? | - | 2/44 (4.55%) | |||||
CR1 | Crashing Crescendo | Surge: Score this immediately after your warband's third or subsequent Charge superaction made in the same phase. | 1 | - | - | - | ||||||
CR2 | Inexplicable Dread | Dual: Score this in an end phase if: Your warband holds one or more objectives And: One or more of those objectives is in no one's territory or enemy territory. |
1 | - | - | - | ||||||
CR3 | Lost Without Trace | Surge: Score this immediately after an enemy fighter is taken out of action in no one's territory or in your territory. | 1 | - | - | - | ||||||
CR4 | Means of Survival | Dual: Score this in an end phase if: Your warband holds two or more objectives And: Two or more enemy fighters are out of action. |
2 | - | - | - | ||||||
CR7 | Quota of Souls | Hybrid: Score this in an end phase if: Your warband holds two or more objectives within 1 hex of no one's territory Or: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
CR10 | Snuff Out | Surge: Score this immediately after your warband deals precisely enough damage to an enemy fighter to take that fighter out of action. | 1 | - | - | - | ||||||
CR16 | Eerie Distortion | Choose an un-Inspired friendly fighter. Give the chosen fighter one Guard token. | - | - | - | - | ||||||
CR17 | Lurking Presence | Push a friendly Cephanyr up to 2 hexes. | - | - | - | - | ||||||
CR18 | Momentary Vortex | Gambit Spell (Channel): If cast, choose a fighter and push each other fighter that is within 2 hexes of the chosen fighter 1 hex so they are closer to that fighter in an order you choose. If a fighter cannot be pushed in that way, do not push that fighter. | - | - | - | - | ||||||
CR19 | Resurfacing Memory | Choose an enemy fighter within 2 hexes of one or more un-Inspired friendly fighters. Stagger the chosen fighter. | - | - | - | - | ||||||
CR22 | Surging Stream | +1 Damage to Range 1 and Range 2 Attack actions made by un-Inspired friendly fighters. This effect persists until the end of the round or an un-Inspired friendly fighter makes one or more Attack actions. | - | - | - | - | ||||||
CR26 | Great Wake | Reaction: After this fighter's Move action, push a friendly fighter within 3 hexes 1 hex towards this fighter. | - | - | - | - | ||||||
CR27 | Incredible Dexterity | Reaction: After this fighter's activation, give this fighter one Guard token. | - | - | - | - | ||||||
CR28 | Savage Ferocity | +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
CR29 | Soulscry Lantern | If this fighter is on an objective token at the end of the third action phase, gain 1 glory point. | - | Idoneth | - | - | ||||||
CR30 | Soulsiphon Mantle | +1 Wounds. | - | Thrall | - | - | ||||||
CR31 | Voidchill | -1 Dice, to a minimum of 1, from adjacent enemy fighters' Attack actions that target this fighter. | - | - | - | - |