# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
CR1 | Crashing Crescendo | Surge: Score this immediately after your warband's third or subsequent Charge superaction made in the same phase. | 1 | - | - | - | ||||||
CR2 | Inexplicable Dread | Dual: Score this in an end phase if: Your warband holds one or more objectives And: One or more of those objectives is in no one's territory or enemy territory. |
1 | - | - | - | ||||||
CR3 | Lost Without Trace | Surge: Score this immediately after an enemy fighter is taken out of action in no one's territory or in your territory. | 1 | - | - | - | ||||||
CR4 | Means of Survival | Dual: Score this in an end phase if: Your warband holds two or more objectives And: Two or more enemy fighters are out of action. |
2 | - | - | - | ||||||
CR5 | Mind Erosion | Score this in an end phase if one or more enemy fighters each have one or more Stagger tokens. | 1 | - | - | - | ||||||
CR6 | Nameless Horrors | Score this in an end phase if each surviving friendly fighter is adjacent to no enemy fighters. | 1 | - | - | - | ||||||
CR7 | Quota of Souls | Hybrid: Score this in an end phase if: Your warband holds two or more objectives within 1 hex of no one's territory Or: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
CR8 | Rising Threat | Surge: Score this immediately after your warband's third or subsequent Hammertide action and/or cast spell in the same phase. | 1 | - | - | - | ||||||
CR9 | Sensory Deprivation | Surge, Hybrid: Score this immediately after a power step if: Three or more surviving enemy fighters each have one or more Stagger tokens Or: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
CR10 | Snuff Out | Surge: Score this immediately after your warband deals precisely enough damage to an enemy fighter to take that fighter out of action. | 1 | - | - | - | ||||||
CR11 | Soul Harvesters | Score this in an end phase if more enemy fighters are out of action than friendly fighters are out of action. | 2 | - | - | - | ||||||
CR12 | Tsunami Strike | Surge: Score this immediately after an enemy fighter is taken out of action in enemy territory. | 1 | - | - | - | ||||||
CR13 | Counter-current | Gambit Spell Reaction (Channel): Play this after an enemy fighter's Move action. If cast, choose a friendly fighter not adjacent to that enemy fighter. The chosen fighter makes a Move action that must end within 2 hexes of that enemy fighter. | - | - | - | - | ||||||
CR14 | Creeping Mist | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. That friendly fighter cannot be the target of Attack actions or be chosen as the target for a gambit until the start of your next activation step. | - | - | - | - | ||||||
CR15 | Deep-sight | Rolls of Double support are successes in Inspired friendly fighters' defence rolls. This effect persists until the end of the round. | - | - | - | - | ||||||
CR16 | Eerie Distortion | Choose an un-Inspired friendly fighter. Give the chosen fighter one Guard token. | - | - | - | - | ||||||
CR17 | Lurking Presence | Push a friendly Cephanyr up to 2 hexes. | - | - | - | - | ||||||
CR18 | Momentary Vortex | Gambit Spell (Channel): If cast, choose a fighter and push each other fighter that is within 2 hexes of the chosen fighter 1 hex so they are closer to that fighter in an order you choose. If a fighter cannot be pushed in that way, do not push that fighter. | - | - | - | - | ||||||
CR19 | Resurfacing Memory | Choose an enemy fighter within 2 hexes of one or more un-Inspired friendly fighters. Stagger the chosen fighter. | - | - | - | - | ||||||
CR20 | Spiteful Riptide | Inspired friendly fighters have the Flying trait. After a friendly fighter's Move action, stagger each enemy fighter whose hex that fighter moved through. This effect persists until the end of the round. | - | - | ? | - | ||||||
CR21 | Steed of Tides | Gambit Spell (Channel Channel): If cast, choose a friendly fighter that is adjacent to no enemy fighters and is within 2 hexes of the caster. Place the chosen fighter in an edge hex and give that fighter one Move token. | - | - | - | - | ||||||
CR22 | Surging Stream | +1 Damage to Range 1 and Range 2 Attack actions made by un-Inspired friendly fighters. This effect persists until the end of the round or an un-Inspired friendly fighter makes one or more Attack actions. | - | - | - | - | ||||||
CR23 | Channelled Torment | Reaction: After this fighter's activation, stagger an adjacent enemy fighter. Reaction: After this fighter is dealt damage, stagger an adjacent enemy fighter. |
- | Idoneth | - | - | ||||||
CR24 | Defensive Swarm | Reaction: After an enemy fighter's Attack action that targeted this fighter, if that fighter is within 3 hexes of this fighter, roll three attack dice. If you roll one or more Fury, deal 1 damage to the attacker and stagger the attacker. | - | Leader | - | - | ||||||
CR25 | Gifts of the Depths | You can re-roll one dice in this fighter's defence rolls. | - | Idoneth | - | - | ||||||
CR26 | Great Wake | Reaction: After this fighter's Move action, push a friendly fighter within 3 hexes 1 hex towards this fighter. | - | - | - | - | ||||||
CR27 | Incredible Dexterity | Reaction: After this fighter's activation, give this fighter one Guard token. | - | - | - | - | ||||||
CR28 | Savage Ferocity | +1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
CR29 | Soulscry Lantern | If this fighter is on an objective token at the end of the third action phase, gain 1 glory point. | - | Idoneth | - | - | ||||||
CR30 | Soulsiphon Mantle | +1 Wounds. | - | Thrall | - | - | ||||||
CR31 | Voidchill | -1 Dice, to a minimum of 1, from adjacent enemy fighters' Attack actions that target this fighter. | - | - | - | - | ||||||
CR32 | Vortex Lance | Spell Attack action 3 Focus - 2 |
- | Leader | - | - |