Breaking Bones

Sepulchral Guard Sepulchral Guard
Death Death

Card sets (2)
Breakneck Slaughter Rivals Deck

Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the HammerSmash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.


Sepulchral Guard Rivals DeckBreakneck Slaughter Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

Upgrades (10)

7 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
SG3 Eternal Legions Sepulchral Guard Objective Score this in an end phase if three or more friendly fighters are each in no one's and/or enemy territory.
2 - Sepulchral Guard Rivals Deck - -  
SG5 Invigorated Dead Sepulchral Guard Objective Score this in an end phase if the number of surviving Inspired friendly fighters is equal to or greater than the round number (e.g. two or more in round two).
1 - Sepulchral Guard Rivals Deck - -  
SG6 Land of the Dead Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4).
1 - Sepulchral Guard Rivals Deck - -  
SG7 Lay Claim to it All Sepulchral Guard Objective Score this in an end phase if your warband holds more objectives than each other warband.
1 - Sepulchral Guard Rivals Deck - -  
SG9 Retake What is Ours Sepulchral Guard Objective Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more of those objectives is in enemy or no one's territory.
3 - Sepulchral Guard Rivals Deck - -  
SG11 They Keep Coming! Sepulchral Guard Objective Surge, Dual: Score this immediately after:
You give a friendly fighter a Raise counter
And: One or more other friendly fighters each have one or more Raise counters.
1 - Sepulchral Guard Rivals Deck - -  
SG12 Undying Watchmen Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: One or more of those objectives is in enemy territory.
2 - Sepulchral Guard Rivals Deck - -  
SG14 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action.
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SG15 Inexhaustible Warriors Sepulchral Guard Ploy +1 Move to friendly fighters. This effect persists until the end of the round.
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SG17 Pitiless Command Sepulchral Guard Ploy Choose a friendly fighter with one or more Raise counters. Push the chosen fighter up to 2 hexes.
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SG18 Restless Dead Sepulchral Guard Ploy Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token.
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SG20 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
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SG21 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter.
- Leader Sepulchral Guard Rivals Deck ? -  
SG24 Ancient Commander Sepulchral Guard Upgrade Action: Choose up to three friendly fighters. The chosen fighters each make one Move action.
- Leader Sepulchral Guard Rivals Deck - -  
SG25 Deathly Charge Sepulchral Guard Upgrade +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens.
- The Champion Sepulchral Guard Rivals Deck ? -  
SG26 Frightening Speed Sepulchral Guard Upgrade +2 Move.
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SG28 No Vitals Sepulchral Guard Upgrade -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback.
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SG31 The Warden's Command Sepulchral Guard Upgrade Action: Give this fighter one Charge token then choose two friendly fighters that are out of action. Place each chosen fighter on a different empty starting hex in your territory, then give each chosen fighter one Raise counter.
- Leader Sepulchral Guard Rivals Deck - -  
SG32 Undying Sepulchral Guard Upgrade +1 Wounds.
- - Sepulchral Guard Rivals Deck - -  
BS5 Gale Force Universal Objective Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase.
1 - Breakneck Slaughter Rivals Deck - - 5/44 (11.36%)  
BS7 Not Fast Enough Universal Objective Surge, Dual: Score this immediately if:
A friendly fighter's Attack action takes the target out of action
And: That enemy fighter had one or more Move and/or Charge tokens.
1 - Breakneck Slaughter Rivals Deck - -  
BS8 Out of Control Universal Objective Surge, Hybrid: Score this immediately if:
You resolve the Impetus ability for an enemy fighter
Or: The Impetus ability staggers a friendly fighter.
1 - Breakneck Slaughter Rivals Deck - -  
BS10 Running Rings Universal Objective Dual: Score this in an end phase if:
Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory
And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens.
2 - Breakneck Slaughter Rivals Deck - -  
BS11 Too Slow Universal Objective Score this in an end phase if your warband has more Move and Charge tokens combined than one or more other warbands each have Move and Charge tokens combined.
1 - Breakneck Slaughter Rivals Deck - - 2/44 (4.55%)  
BS13 Breakneck Pace Universal Ploy Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step.
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BS15 Devastating Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
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BS18 Reckless Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
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BS19 Roll with the Punches Universal Ploy In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved.
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BS23 Battering Ram Universal Upgrade +1 Move
Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters.
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BS26 Inertial Lance Universal Upgrade Attack action

Hex 2 HammerSmash Damage 2

Reaction: After the deal damage step of this Attack action, give the target one of this fighter's Momentum counters.
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BS28 Moving Mark Universal Upgrade (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 BlockBlock and this fighter cannot be on Guard.
After this fighter's first Move action in an activation step, give this fighter one Momentum counter.
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BS31 Tumbler Universal Upgrade You cannot give this to a Large fighter.
This fighter's Defence characteristic is 2 DodgeDodge and this fighter cannot be on Guard.
This fighter cannot be staggered.
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