Shared deck
Xandire's Truthseekers
Order
Card sets (2)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
3 | 1
Gambits (10)
10 | 0
Upgrades (10)
7 | 3
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
H1 | Banish the Dark | Dual: Score this in an end phase if: One or more friendly fighters made one or more Charge actions in the preceding phase And: One or more of those fighters are adjacent to no enemy fighters. |
1 | - | - | - | ||||||
H3 | Blaze of Glory | Surge: Score this immediately after resolving a second or subsequent reaction in the same phase. | 1 | - | - | - | ||||||
H4 | Brave the Darkness | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Charge tokens. | 1 | - | - | - | ||||||
H5 | Equal to Anything | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if there is no surviving enemy fighter with a higher Wounds characteristic than that enemy fighter. | 1 | - | - | - | ||||||
H7 | Righteous Blows | Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters. | 2 | - | - | - | ||||||
H8 | Sigmar's Chosen | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number. | 1 | - | - | - | ||||||
H13 | Advance as One | Push each friendly fighter 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H16 | Called Strike | You can re-roll one attack dice in the attack roll of the first Attack action made by a friendly fighter in the next activation step. | - | - | - | - | ||||||
H18 | Drilled Efficiency | Choose one friendly fighter with one or more Move and/or Charge tokens. Give that fighter one Guard token. | - | - | - | - | ||||||
H21 | Sigmarite Wardens | Pick one: Give one Guard token to each friendly fighter that holds an objective Or: Give one Guard token to each friendly fighter that is in enemy territory. |
- | - | - | - | ||||||
H22 | Walk it Off | Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter, if the target is now vulnerable. Heal (2) the target and give the target one Move token. | - | - | - | - | ||||||
H23 | Flight of Darts | Attack action 3 Fury 3 1 Reaction: After this Attack action, if it resulted in a critical hit, deal 1 damage to each enemy fighter adjacent to the target. |
- | - | - | - | ||||||
H26 | Keepsake | Rolls of Single support are successes in this fighter's attack rolls. | - | Calthia Xandire, Dhoraz Giant-fell, Luxa Stormrider | - | - | ||||||
H30 | Staggering Charge | Attack action 1 Fury 3 2 This Attack action had +1 Dice, Knockback 1 and Stagger when made as part of a Charge action. |
- | - | - | - | ||||||
H31 | Tempered Sigmarite | You can re-roll one dice in this fighter's defence rolls. | - | Calthia Xandire, Dhoraz Giant-fell, Luxa Stormrider | - | - | ||||||
H32 | Unfaltering Stride | Reaction: After this fighter's activation, push this fighter 1 hex. | - | Calthia Xandire, Dhoraz Giant-fell, Luxa Stormrider | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS4 | Fastest Around | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | ||||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS8 | Out of Control | Surge, Hybrid: Score this immediately if: You resolve the Impetus ability for an enemy fighter Or: The Impetus ability staggers a friendly fighter. |
1 | - | - | - | ||||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS13 | Breakneck Pace | Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step. | - | - | - | - | ||||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS20 | Screech to a Halt | Reaction: Play this after an activation step. Choose a friendly fighter with one or more Momentum counters. Remove the chosen fighter's Momentum counters. | - | - | - | - | ||||||
BS23 | Battering Ram | +1 Move Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters. |
- | - | - | - | ||||||
BS24 | Headlong Sprinter | (Errata update) +2 Move After this fighter's first Move action in an activation step, give this fighter two Momentum counters. |
- | - | - | - | ||||||
BS25 | Hurricane Dart | Attack action 4 Smash 2 The Dice characteristic is equal to 1 plus the number of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS26 | Inertial Lance | Attack action 2 Smash 2 Reaction: After the deal damage step of this Attack action, give the target one of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - |