Breakneck Slaughter Rivals deck

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Card sets (1)
Breakneck Slaughter Rivals Deck

Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the HammerSmash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.


Breakneck Slaughter Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

Upgrades (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
BS1 Beat to the Punch Universal Objective Surge: Score this immediately after a friendly fighter's successful Attack action, if that was the first successful Attack action made in this phase.
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BS2 Crashing Assault Universal Objective Surge: Score this immediately after an activation step in which a friendly fighter with three or more Momentum counters made one or more successful Attack actions.
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BS3 Eager for the Fight Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters.
2 - Breakneck Slaughter Rivals Deck ? - 2/44 (4.55%)  
BS4 Fastest Around Universal Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: There are no enemy fighters in your territory.
3 - Breakneck Slaughter Rivals Deck - -  
BS5 Gale Force Universal Objective Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase.
1 - Breakneck Slaughter Rivals Deck - - 5/44 (11.36%)  
BS6 Need for Speed Universal Objective Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.
1 - Breakneck Slaughter Rivals Deck ? - 3/44 (6.82%)  
BS7 Not Fast Enough Universal Objective Surge, Dual: Score this immediately if:
A friendly fighter's Attack action takes the target out of action
And: That enemy fighter had one or more Move and/or Charge tokens.
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BS8 Out of Control Universal Objective Surge, Hybrid: Score this immediately if:
You resolve the Impetus ability for an enemy fighter
Or: The Impetus ability staggers a friendly fighter.
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BS9 Rapid Strike Universal Objective Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2).
2 - Breakneck Slaughter Rivals Deck - - 4/44 (9.09%)  
BS10 Running Rings Universal Objective Dual: Score this in an end phase if:
Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory
And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens.
2 - Breakneck Slaughter Rivals Deck - -  
BS11 Too Slow Universal Objective Score this in an end phase if your warband has more Move and Charge tokens combined than one or more other warbands each have Move and Charge tokens combined.
1 - Breakneck Slaughter Rivals Deck - - 2/44 (4.55%)  
BS12 Wild Impetus Universal Objective Surge: Score this immediately after the Impetus ability is resolves for a third or subsequent time in the same phase.
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BS13 Breakneck Pace Universal Ploy Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step.
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BS14 Can't Stop Universal Ploy Reaction: Play this after a fighter's activation step. Push that fighter a number of hexes in one direction equal to that fighter's Momentum counters, then remove that fighter's Momentum counters.
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BS15 Devastating Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
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BS16 Impossible Leap Universal Ploy Choose a friendly fighter. Give the chosen fighter one Momentum counter. That fighter has the Flying trait in the next activation step.
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BS17 Quick Juke Universal Ploy Reaction: Play this after the attack roll of an Attack action that targets a friendly fighter. Give that fighter one Guard token and two Momentum counters.
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BS18 Reckless Charge Universal Ploy Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step.
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BS19 Roll with the Punches Universal Ploy In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved.
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BS20 Screech to a Halt Universal Ploy Reaction: Play this after an activation step. Choose a friendly fighter with one or more Momentum counters. Remove the chosen fighter's Momentum counters.
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BS21 See Ya! Universal Ploy Reaction: Play this after a fighter's activation. Choose a fighter adjacent to that fighter. Remove the activated fighter's Momentum counters and give the chosen fighter one Momentum counter.
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BS22 Slick ice Universal Ploy Domain
After a fighter's Charge superaction, give that fighter one Momentum counter. This effect persists until the end of the round or until another Domain gambit is played.
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BS23 Battering Ram Universal Upgrade +1 Move
Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters.
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BS24 Headlong Sprinter Universal Upgrade (Errata update) +2 Move
After this fighter's first Move action in an activation step, give this fighter two Momentum counters.
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BS25 Hurricane Dart Universal Upgrade Attack action

Hex 4 HammerSmash Damage 2

The Dice characteristic is equal to 1 plus the number of this fighter's Momentum counters.
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BS26 Inertial Lance Universal Upgrade Attack action

Hex 2 HammerSmash Damage 2

Reaction: After the deal damage step of this Attack action, give the target one of this fighter's Momentum counters.
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BS27 Living Hurricane Universal Upgrade (Errata update) This fighter's Range 1 and Range 2 Attack actions have Stagger.
After this fighter's first Move action in an activation step, give this fighter one Momentum counter.
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BS28 Moving Mark Universal Upgrade (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 BlockBlock and this fighter cannot be on Guard.
After this fighter's first Move action in an activation step, give this fighter one Momentum counter.
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BS29 Standing Start Universal Upgrade +1 Move while this fighter has no Move or Charge tokens.
When you activate this fighter, give this fighter one Momentum counter.
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BS30 Translocating Step Universal Upgrade If this fighter is in an edge hex and not within 1 hex of any enemy fighters, this fighter can use the following action.
Action: Give this fighter two Momentum counters, then place this fighter in another edge hex within 3 hexes of one or more enemy fighters.
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BS31 Tumbler Universal Upgrade You cannot give this to a Large fighter.
This fighter's Defence characteristic is 2 DodgeDodge and this fighter cannot be on Guard.
This fighter cannot be staggered.
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BS32 Unstoppable Warrior Universal Upgrade While this fighter has three or more Momentum counters, this fighter has Innate (SwordFury HammerSmash). After this fighter's successful Attack action, break this card.
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