Breakneck Slaughter Rivals deck
Any warband
Card sets (1)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Rivals Relic Open
Objectives (12)
Total glory - 17
6 |
6 |
0
3 | 1
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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BS1 | Beat to the Punch |
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Surge: Score this immediately after a friendly fighter's successful Attack action, if that was the first successful Attack action made in this phase. | 1 | - |
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BS2 | Crashing Assault |
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Surge: Score this immediately after an activation step in which a friendly fighter with three or more Momentum counters made one or more successful Attack actions. | 1 | - |
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BS3 | Eager for the Fight |
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Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - |
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BS4 | Fastest Around |
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Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - |
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BS5 | Gale Force |
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Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - |
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BS6 | Need for Speed |
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Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - |
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BS7 | Not Fast Enough |
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Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - |
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BS8 | Out of Control |
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Surge, Hybrid: Score this immediately if: You resolve the Impetus ability for an enemy fighter Or: The Impetus ability staggers a friendly fighter. |
1 | - |
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BS9 | Rapid Strike |
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Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - |
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BS10 | Running Rings |
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Dual: Score this in an end phase if: Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens. |
2 | - |
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BS11 | Too Slow |
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Score this in an end phase if your warband has more Move and Charge tokens combined than one or more other warbands each have Move and Charge tokens combined. | 1 | - |
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BS12 | Wild Impetus |
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Surge: Score this immediately after the Impetus ability is resolves for a third or subsequent time in the same phase. | 1 | - |
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BS13 | Breakneck Pace |
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Choose a friendly fighter. Give the chosen fighter one Momentum counter. +2 Move to that fighter in the next activation step. | - | - |
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BS14 | Can't Stop |
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Reaction: Play this after a fighter's activation step. Push that fighter a number of hexes in one direction equal to that fighter's Momentum counters, then remove that fighter's Momentum counters. | - | - |
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BS15 | Devastating Charge |
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Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - |
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BS16 | Impossible Leap |
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Choose a friendly fighter. Give the chosen fighter one Momentum counter. That fighter has the Flying trait in the next activation step. | - | - |
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BS17 | Quick Juke |
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Reaction: Play this after the attack roll of an Attack action that targets a friendly fighter. Give that fighter one Guard token and two Momentum counters. | - | - |
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BS18 | Reckless Charge |
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Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - |
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BS19 | Roll with the Punches |
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In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - |
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BS20 | Screech to a Halt |
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Reaction: Play this after an activation step. Choose a friendly fighter with one or more Momentum counters. Remove the chosen fighter's Momentum counters. | - | - |
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BS21 | See Ya! |
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Reaction: Play this after a fighter's activation. Choose a fighter adjacent to that fighter. Remove the activated fighter's Momentum counters and give the chosen fighter one Momentum counter. | - | - |
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BS22 | Slick ice |
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Domain After a fighter's Charge superaction, give that fighter one Momentum counter. This effect persists until the end of the round or until another Domain gambit is played. |
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BS23 | Battering Ram |
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+1 Move Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters. |
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BS24 | Headlong Sprinter |
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+2 Move After this fighter's Move action, give this fighter two Momentum counters. |
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BS25 | Hurricane Dart |
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Attack action
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BS26 | Inertial Lance |
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Attack action
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BS27 | Living Hurricane |
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This fighter's Range 1 and Range 2 Attack actions have Stagger. After this fighter's Move action, give this fighter one Momentum counter. |
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BS28 | Moving Mark |
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While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 ![]() After this fighter's Move action, give this fighter one Momentum counter. |
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BS29 | Standing Start |
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+1 Move while this fighter has no Move or Charge tokens. When you activate this fighter, give this fighter one Momentum counter. |
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BS30 | Translocating Step |
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If this fighter is in an edge hex and not within 1 hex of any enemy fighters, this fighter can use the following action. Action: Give this fighter two Momentum counters, then place this fighter in another edge hex within 3 hexes of one or more enemy fighters. |
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BS31 | Tumbler |
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You cannot give this to a Large fighter. This fighter's Defence characteristic is 2 ![]() This fighter cannot be staggered. |
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BS32 | Unstoppable Warrior |
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While this fighter has three or more Momentum counters, this fighter has Innate (![]() ![]() |
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