# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B162 | Arm of the Everwinter | Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token. Restricted |
1 | - | - | - | ||||||
B164 | Butchering | Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters. | 2 | - | - | - | ||||||
B165 | Dinner Time | Surge: Score this immediately when an enemy fighter Moves into, is pushed into or is placed in the same hex as a friendly Trap model. | 1 | - | - | - | ||||||
B171 | Top of the Food Chain | Score this in an end phase if your leader is the only surviving leader. | 1 | - | - | - | ||||||
B172 | Unexpected Cunning | Surge: Score this immediately after playing your third or subsequent power card in the same phase. Restricted |
1 | - | - | - | ||||||
B175 | Frozen Earth | Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield. | - | Hrothgorn Mantrapper | - | - | ||||||
B176 | Gnoblar Scramble | Push each friendly Gnoblar up to 2 hexes. | - | - | - | - | ||||||
B177 | Gotcha! | Reaction: Play this after a friendly fighter's successful Trap Launcher Attack action that does not take the target out of action. Give the target one Move token. | - | Hrothgorn Mantrapper | - | - | ||||||
B178 | Icy Breath | Choose one enemy fighter within 3 hexes of your leader and roll one magic dice. On a roll of Channel or Critical success the chosen fighter is dealt 1 damage. | - | Hrothgorn Mantrapper | - | - | ||||||
B181 | Quick Snack | Reaction: Play this after an enemy fighter adjacent to your leader is taken out of action. If the enemy fighter's Wounds characteristic is 4 or more, Heal (2) your leader, otherwise Heal (1) your leader. | - | Hrothgorn Mantrapper | - | - | ||||||
B182 | Ravenous Fury | Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action. | - | Hrothgorn Mantrapper | - | - | ||||||
B184 | Famed Hunter | You can re-roll one attack dice in this fighter's attack rolls. Restricted |
- | Hrothgorn Mantrapper | - | - | ||||||
B186 | Living Avalanche | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Hrothgorn Mantrapper | - | - | ||||||
B187 | Massive Bulk | -2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper | - | - | ||||||
B191 | Toughened Hide | (Errata update) When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | Thrafnir | - | - | ||||||
B192 | Veteran Hunter | Action: Draw up to two power cards. | - | Hrothgorn Mantrapper, Gnoblar | - | - | ||||||
BA2 | Effortless Teamwork | Dual: Score this in an end phase if: There are more enemy fighters out of action than friendly fighters out of action And: Each surviving friendly fighter is a beast, companion, minion and/or has one or more Denizen upgrades. |
2 | - | - | - | ||||||
BA4 | Inseparable Friends | Hybrid: Score this in an end phase if: One or more surviving friendly beasts, companions and/or minions each have one or more Denizen upgrades Or: One or more surviving friendly fighters each have two or more Denizen upgrades. |
1 | - | - | - | ||||||
BA5 | Keen Collector | Score this in an end phase if a surviving friendly leader has three or more Denizen upgrades. | 2 | - | - | - | ||||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
BA8 | Tireless Explorer | Surge, Dual: Score this immediately after: A friendly fighter makes their second or subsequent Move action in the same phase And: After three different activation steps in that phase, that fighter occupied a hex in your territory, no one's territory and enemy territory. |
1 | - | - | - | ||||||
BA9 | Train Them Up | Dual: Score this in an end phase if: One or more friendly fighters each made one or more Move actions, one or more Attack actions and one or more other actions in the preceding phase And: One or more of those fighters is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | ? | - | ||||||
BA12 | We Stand Together | Surge, Dual: Score this immediately after an opponent's power step if: Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades And: Two or more of those fighters are on objective tokens. |
1 | - | - | - | 3/44 (6.82%) | |||||
BA15 | Friendly Swarm | Heal (1) each friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. | - | - | - | - | ||||||
BA19 | Unexpected Ally | Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action. | - | - | - | - | 3/44 (6.82%) | |||||
BA20 | Vicious Critters | Domain Range 1 Attack actions, other than Scything Attack actions, made by beasts, companions, minions and/or fighters with one or more Denizen upgrades have Critical success Grievous 1. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
BA21 | Well-trained | Choose a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Push the chosen fighter up to 2 hexes. | - | - | - | - | ||||||
BA24 | Countless Familiars | Denizen When you give this to a fighter, give that fighter and one other friendly fighter within 2 hexes one Familiar counter. While a fighter has one or more Familiar counters, that fighter is considered to have one additional Denizen upgrade. |
- | - | ? | - | ||||||
BA26 | Ever-hungry Fiend | Denizen You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory. When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
BA30 | Stalking Terror | Denizen When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter. |
- | - | - | - | ||||||
BA31 | Unsettling Follower | Denizen Enemy fighters within 1 hex of this fighter cannot hold objectives. |
- | - | - | - | ||||||
BA32 | Vicious Familiar | Denizen Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice. |
- | - | ? | - |