Shared deck
Spiteclaw's Swarm
Chaos
Card sets (13)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 19 non-Rivals card/s
Valid:
Open
Not valid:
Championship Nemesis Rivals Relic
Objectives (12)
Total glory - 18
6 |
5 |
1
4 | 3
Gambits (11)
11 | 0
Upgrades (11)
7 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
161 | Scratching in the Shadows | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
164 | There Are Always More | Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. Forsaken Forsaken |
- | - | ? | - | ||||||
165 | Black Hunger | (Errata update) This fighter's Range 1 Attack actions have +1 Damage and Scything. While this fighter makes a Range 1 Attack action, other friendly fighters are considered to be enemy fighters, and fighters in your warband cannot be supported. Forsaken Forsaken |
- | Hungering Skaven | ? | - | ||||||
167 | Expendable | (Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. Forsaken Forsaken |
- | Lurking Skaven, Hungering Skaven, Festering Skaven | - | - | ||||||
168 | Festering Blades | On a critical hit, this fighter's Attack actions with a Range of 1 or 2 have +2 Damage. Forsaken Forsaken |
- | Festering Skaven | - | - | ||||||
L12 | Krrk the Clawchief | Action: Return a friendly fighter (other than Skritch) to the battlefield in an empty hex adjacent to this fighter. Forsaken Forsaken |
- | Krrk the Almost-Trusted | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E31 | Inspired Attack | +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation. | - | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
E60 | Swordbreaker | 1 Smash 3 2 On a critical hit, pick one of the target's Attack action upgrades. Discard that card. |
- | - | - | NewestDuplicate | ||||||
NM146 | Divine Attention | Surge, Hybrid: Score this immediately after: A third or subsequent ploy chooses the same friendly fighter in the same round Or: A friendly fighter is given a third or subsequent upgrade in the same round. |
1 | - | - | - | 3/44 (6.82%) | |||||
NM149 | Sadistic Stab | Reaction: Play this during a friendly fighter's Range 1 or Range 2 Attack action, after the defence roll. If you do, deal 1 damage to the attacker. That Attack action has +1 Damage until it has been resolved. If the fighter is a Slaanesh fighter, that Attack action has Cleave until it has been resolved. | - | - | - | - | ||||||
NM153 | Weighty Blessing | Mutation Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked: Shield: +1 Defence Magic: This fighter's Attack actions have Cleave. |
- | - | ? | - | 10/44 (22.73%) | |||||
NM190 | Beating the Odds | Hybrid: Score this in the third end phase if: There are one or more surviving friendly minions Or: There are two or more surviving friendly fighters with no wound counters. |
2 | - | - | - | 2/44 (4.55%) | |||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 7/44 (15.91%) | |||||
NM271 | Cursed Boarding Axe | Attack action 1 Fury 4 2 |
- | - | - | - | 6/44 (13.64%) | |||||
NM273 | Cursed Cutlass | Attack action This fighter is a brawler 1 Fury 4 2 The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token. |
- | - | - | - | ||||||
NM280 | Dark Parasites | +1 Damage to enemy fighters' Range 1 Attack actions that target this fighter. +1 Damage and Grievous to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - | - | - | 7/44 (15.91%) | |||||
BA14 | Defensive Formation | Choose up to two friendly fighters in your territory that are each a beast, companion, minion and/or have one or more Denizen upgrades. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
BA16 | Launch an Attack | Choose a friendly fighter with one or more upgrades. Break one of the chosen fighter's upgrades. Then choose an enemy fighter within 4 hexes of the chosen friendly fighter. Deal 1 damage to the chosen fighter. If you broke a Denizen card, stagger the chosen enemy fighter. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
SS2 | Claim the Prize | Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. |
3 | - | - | - | 2/44 (4.55%) | |||||
TT7 | Lurk in Wait | Dual: Score this in an end phase if: One or more friendly fighters are in enemy territory And: One or more of those friendly fighters have no Move or Charge tokens. |
1 | - | - | - | 2/44 (4.55%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
FO3 | Break the Ice | Surge: Score this immediately after your warband deals damage to an enemy fighter, if that was the first damage dealt in this phase. | 1 | - | - | - | ||||||
FO6 | Cold of the Void | Score this in an end phase if each surviving fighter is adjacent to no fighters. | 2 | - | - | - | 4/44 (9.09%) |