# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BA1 | Dogged Determination | Surge, Hybrid: Score this immediately after an activation step if: One or more vulnerable friendly fighters are each on an objective token that is not in your territory Or: Two or more friendly fighters are each on an objective token that is not in your territory and one or more enemy fighters are out of action. |
1 | - | - | - | ||||||
BA2 | Effortless Teamwork | Dual: Score this in an end phase if: There are more enemy fighters out of action than friendly fighters out of action And: Each surviving friendly fighter is a beast, companion, minion and/or has one or more Denizen upgrades. |
2 | - | - | - | ||||||
BA3 | Gifted Pathfinder | Dual: Score this in an end phase if: One or more friendly fighters are each on an objective token that is not in your territory And: One or more of those fighters are within 2 hexes of another friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | - | - | ||||||
BA4 | Inseparable Friends | Hybrid: Score this in an end phase if: One or more surviving friendly beasts, companions and/or minions each have one or more Denizen upgrades Or: One or more surviving friendly fighters each have two or more Denizen upgrades. |
1 | - | - | - | ||||||
BA5 | Keen Collector | Score this in an end phase if a surviving friendly leader has three or more Denizen upgrades. | 2 | - | - | - | ||||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 6/60 (10%) | |||||
BA7 | Packmasters | Dual: Score this in an end phase if: Three or more friendly fighters are in enemy territory And: Each of those fighters is a beast, companion, minion and/or has one or more Denizen upgrades. |
2 | - | - | - | ||||||
BA8 | Tireless Explorer | Surge, Dual: Score this immediately after: A friendly fighter makes their second or subsequent Move action in the same phase And: After three different activation steps in that phase, that fighter occupied a hex in your territory, no one's territory and enemy territory. |
1 | - | - | - | ||||||
BA9 | Train Them Up | Dual: Score this in an end phase if: One or more friendly fighters each made one or more Move actions, one or more Attack actions and one or more other actions in the preceding phase And: One or more of those fighters is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | ? | - | ||||||
BA10 | Unbeatable Team | Surge, Dual: Score this immediately after an opponent's power step if: There are more friendly fighters on objective tokens than enemy fighters on objective tokens And: There are more enemy fighters out of action than friendly fighters out of action. |
2 | - | - | - | ||||||
BA11 | Unexpected End | Surge: Score this immediately after an enemy fighter is taken out of action by a friendly fighter, other than a leader, that is a beast, companion, minion and/or has one or more Denizen upgrades. | 1 | - | - | - | ||||||
BA12 | We Stand Together | Surge, Dual: Score this immediately after an opponent's power step if: Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades And: Two or more of those fighters are on objective tokens. |
1 | - | - | - | 5/60 (8.33%) | |||||
BA13 | Blossoming Friendship | Choose a friendly fighter with no tokens. Give that fighter one Denizen upgrade from your hand (this does not cost any glory points). Then give the chosen fighter one Charge token and one Stagger token. | - | - | - | - | ||||||
BA14 | Defensive Formation | Choose up to two friendly fighters in your territory that are each a beast, companion, minion and/or have one or more Denizen upgrades. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
BA15 | Friendly Swarm | Heal (1) each friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. | - | - | - | - | ||||||
BA16 | Launch an Attack | Choose a friendly fighter with one or more upgrades. Break one of the chosen fighter's upgrades. Then choose an enemy fighter within 4 hexes of the chosen friendly fighter. Deal 1 damage to the chosen fighter. If you broke a Denizen card, stagger the chosen enemy fighter. Restricted |
- | - | - | - | 9/60 (15%) | |||||
BA17 | Overly-protective | Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards. | - | - | - | - | ||||||
BA18 | Savage Their Eyes! | (Errata update) Choose an enemy fighter within 2 hexes of one or more friendly fighters that are beasts, companions, minions and/or have one or more Denizen upgrades. -1 Dice, to a minimum of 1, from Attack actions made by the chosen fighter. This effect persists until the end of the round or until the chosen fighter's next Attack action. | - | - | - | - | ||||||
BA19 | Unexpected Ally | Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action. | - | - | - | - | 3/60 (5%) | |||||
BA20 | Vicious Critters | Domain Range 1 Attack actions, other than Scything Attack actions, made by beasts, companions, minions and/or fighters with one or more Denizen upgrades have Critical success Grievous 1. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
BA21 | Well-trained | Choose a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Push the chosen fighter up to 2 hexes. | - | - | - | - | ||||||
BA22 | Winds of Wrath | Domain While one or more fighters that are beasts, companions, minions and/or have one or more Denizen upgrades are out of action, +1 Dice to Range 1 Attack actions, other than Scything Attack actions, made by those fighters' warbands. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | ? | - | ||||||
BA23 | Amberbone Flute | Reaction: After this fighter's activation, give this fighter a Charge token, then reveal cards from the top of your power deck one by one until you reveal a Denizen upgrade. Add that card to your hand. Then, or if you did not reveal a Denizen upgrade, place the revealed cards in your power deck and shuffle that deck. | - | - | - | - | ||||||
BA24 | Countless Familiars | Denizen When you give this to a fighter, give that fighter and one other friendly fighter within 2 hexes one Familiar counter. While a fighter has one or more Familiar counters, that fighter is considered to have one additional Denizen upgrade. |
- | - | ? | - | ||||||
BA25 | Deadly Swarm | Attack action, Denizen 1 Smash 2 - |
- | - | - | - | ||||||
BA26 | Ever-hungry Fiend | Denizen You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory. When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 4/60 (6.67%) | |||||
BA27 | Helpful Little Finder | Denizen At the start of the action phase, give this fighter one upgrade from your hand (this does not cost any glory points), then draw one power card and break this card. |
- | - | - | - | ||||||
BA28 | Inspiring Mascot | Denizen You cannot give this to a leader or a Large fighter. At the end of the action phase, Heal (1) this fighter, then push this fighter up to 1 hex. |
- | - | ? | - | ||||||
BA29 | Kindred Affinity | At the start of the action phase, draw the top card of your power deck and reveal it. If that card is a Denizen upgrade, give that upgrade to this fighter (this does not cost any glory points). Otherwise, add that card to your hand. | - | - | ? | - | ||||||
BA30 | Stalking Terror | Denizen When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter. |
- | - | - | - | ||||||
BA31 | Unsettling Follower | Denizen Enemy fighters within 1 hex of this fighter cannot hold objectives. |
- | - | - | - | 2/60 (3.33%) | |||||
BA32 | Vicious Familiar | Denizen Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice. |
- | - | ? | - |