|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||13/17 (76.47%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-|
|N391||Aggressive Defence||Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker.
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||-|
|N432||Mirror Move||Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes.||-||-||?||-|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|P56||Spectral Armour||If this fighter's Defence characteristic is Dodge, they have +1 Defence.||-||-||-||-|
|P57||Spiritbond||When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter.||-||-||-||-|
|B99||Conquered Land||Score this in an end phase if your warband holds all objectives in one or more player's territories.||2||-||-||-|
|B100||Cruel Hunters||Dual: Score this in an end phase
If: Two or more enemy fighters are out of action
And: One or more friendly fighters are in enemy territory.
|B103||Leading the Charge||Surge: Score this immediately after your Leader makes a successful Attack action as part of a Charge action.||1||-||-||-|
|B104||Loaded with Plunder||Score this in an end phase if one or more friendly fighters have three or more upgrades.||2||-||?||-|
|B106||No Mercy||Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens.||1||-||-||-|
|B107||Plunderers||Score this in an end phase if each surviving friendly fighter has one or more upgrades.||1||-||-||-|
|B109||Defensive Manoeuvre||Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token.||-||-||-||-|
|B110||Furious Reprisal||Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll.||-||-||-||-|
|B112||Narrow Escape||Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1.||-||-||-||-|
|B118||Vindictive Attack||+2 Dice to the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|B119||Bonded||When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter.||-||-||-||-|
|B121||Circling Hunter||Reaction: After this fighter's Attack action (but not during a superaction) or after an Attack action that targets this fighter (but not during a superaction), push this fighter 1 hex.||-||-||?||-|
|B122||Embittered Survivor||+1 Wounds.||-||-||-||-|
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||14/17 (82.35%)|
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.
|B434||Trophy Belt||Gain 1 spent glory point when this fighter's Attack action takes an adjacent enemy fighter out of action. Gain 1 unspent glory point instead if the target was a Quarry.