# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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B65 | Bravely Done! |
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Surge: Score this immediately when a friendly fighter with one or more supporting fighters takes an enemy fighter out of action with an Attack action. | 1 | - |
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B66 | Charnel House |
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Hybrid: Score this in the third end phase If: All surviving friendly fighters are in enemy territory Or: There are no enemy fighters in your territory. |
2 | - |
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B67 | Conquering Heroes |
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Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - |
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B68 | Defending the Hearth |
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Surge: Score this immediately when an enemy fighter is taken out of action in your territory. | 1 | - |
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B69 | Ghoul Pack |
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Surge: Score this immediately after an activation if three or more friendly fighters are adjacent to the same enemy fighter. | 1 | - |
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B70 | Glory of the Court |
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Score this in an end phase if three or more surviving friendly fighters are Inspired. | 1 | - |
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B71 | In the Name of the King |
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Surge: Score this immediately after an activation if your warband holds three or more objectives. Restricted |
2 | - |
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B72 | Incomprehensible Scheme |
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Score this in an end phase if your warband holds more objectives than each enemy warband. | 1 | - |
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B73 | Mordant Triumph |
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Score this in an end phase if you have scored five or more surge objective cards in this game. | 2 | - |
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B74 | Mouths to Feed |
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Score this in an end phase if there are fewer surviving enemy fighters than there are enemy fighters out of action. | 2 | - |
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B75 | Pervasive Delusion |
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Surge: Score this immediately when you play your third or subsequent gambit card in a single round. | 1 | - |
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B76 | Shifting Madness |
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Surge: Score this immediately after an activation if your warband holds the objective when the same number as the current round (e.g. objective 1 in the first round). Restricted |
1 | - |
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B77 | Appalling Visage |
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Choose one friendly fighter and one adjacent enemy fighter. Push the chosen enemy fighter up to 2 hexes away from the chosen friendly fighter. | - | - |
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B78 | Combat Drill |
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Reaction: After a friendly fighter's Move action made as part of a Charge action, choose another friendly fighter. The chosen fighter makes a Move action. The chosen fighter must end that Move action adjacent to the fighter making the Charge action. | - | - |
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B79 | Double Time |
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Reaction: Play this after a friendly fighter's Move action (but not during a superaction). That fighter makes another Move action. | - | - |
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B80 | Horrifying Spectacle |
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Reaction: Play this during an Attack action or gambit that has dealt enough damage to an enemy fighter to take it out of action, but before removing the fighter from the battlefield. All friendly fighters adjacent to that fighter are Inspired. | - | - |
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B81 | Pack, Advance! |
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Choose one or more friendly Crypt Ghouls and push each of the chosen fighters up to 2 hexes. | - | - |
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B82 | Recycled Riches |
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Take all the cards from your power discard pile that have the Grymwatch warband symbol. Shuffle them face down, then add the top card to your hand. Return the other cards to your power discard pile. | - | - |
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B83 | Scrabbling Claws |
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Choose one enemy fighter that has one or more upgrades and is adjacent to one or more friendly fighters. The chosen fighter's player picks one of that fighter's upgrades and discards it. | - | - |
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B84 | Shattering Impact |
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Reaction: Play this after a friendly fighter's Attack action, if that fighter has one or more upgrades. Pick one of their upgrades and one of their target's upgrades. Both cards are discarded. | - | - |
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B85 | Stench of Victory |
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Reaction: Play this during a friendly fighter's successful Attack action, before the deal damage step. Choose another friendly fighter and push the chosen fighter up to 3 hexes so they are adjacent to the target. | - | - |
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B86 | Strident Summons |
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A friendly Crakmarrow makes the Ghoul Call action. | - | Duke Crakmarrow |
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B87 | Aura of Command |
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Action: Choose two other friendly fighters. You cannot choose fighters with any Move or Charge tokens. Each of the chosen fighters makes a Move action. | - | Duke Crakmarrow |
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B88 | Drawn to Weakness |
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Reaction: After an activation, push this fighter 1 hex towards an enemy fighter that has one or more wound tokens. | - | Duke's Harriers |
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B89 | Grip of Madness |
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Reaction: After this fighter's Move action, if this fighter is holding an objective, place a Madness counter on this card. While there are one or more Madness counters on this card, this fighter cannot be pushed. Remove all Madness counters from this card when this fighter makes a Move action. | - | - |
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B90 | Heroic Vision |
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+1 Dice to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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B91 | Hunter's Nose |
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Each enemy fighter is a Quarry. +1 Dice to this fighter's Attack actions that target a Quarry. | - | Valreek the Tracker |
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B92 | Impervious Delusion |
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If this fighter would be dealt more than 2 damage by an Attack action or gambit, they are instead dealt 2 damage. This damage cannot be further modified. | - | - |
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B93 | Right-hand Ghoul |
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Reaction: After a friendly Crakmarrow's Move action, if this fighter has no Move or Charge tokens, this fighter makes a Move action. This fighter must end the Move action adjacent to a friendly Crakmarrow | - | Gristlewel Greatsword |
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B94 | Seized Weapon |
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When you give this upgrade to a friendly fighter from your hand, one adjacent enemy fighter is dealt 1 damage.
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B95 | Severed Trophy |
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When this fighter's Attack action takes an adjacent enemy fighter out of action, gain 1 additional glory point. | - | Duke Crakmarrow |
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B96 | Well Motivated |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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