|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N303||Catching Up||Score this in an end phase if you have fewer glory points than an opponent.||1||-||-||-|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-||22/36 (61.11%)|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||26/36 (72.22%)|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-||5/36 (13.89%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||6/36 (16.67%)|
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-||5/36 (13.89%)|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||-||6/36 (16.67%)|
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-||7/36 (19.44%)|
|N494||Earthing Stone||If this fighter is standing on an objective token in a player's territory, no fighters in that territory are considered to be holding objectives.||-||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||9/36 (25%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-||2/36 (5.56%)|
3 Smash 2 1Rolls of Dodge are not considered successes against this Attack action.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P36||Warning Shot||Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails.
|B133||Faithful Reward||Score this in an end phase if each surviving friendly fighter is Inspired.||1||-||-||-|
|B148||Steady Advance||Choose up to two friendly fighters and push each chosen fighter 1 hex.||-||-||-||-|
|B159||Unstoppable Tread||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-|
|B160||Virulent Blade||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.||-||Ghulgoch the Butcher, Sepsimus Plaguesworn||-||-|
|B269||Blaze a Trail||Surge: Score this immediately after an activation if each surviving friendly fighter is in enemy territory and adjacent to no enemy fighters.||1||-||-||-|
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-|
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||2/36 (5.56%)|
|B332||Desperate Flight||Choose one friendly fighter and Scatter 4 from that fighter's hex. Push that fighter 3 hexes along the chain. If a hex that fighter would be pushed into is blocked or occupied, do not push that fighter any further.||-||-||-||-|
|B354||Lucky Escape||Reaction: Play this when a friendly fighter is dealt 1 damage precisely. That damage is not dealt to them.||-||-||-||-|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-||7/36 (19.44%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||-||-||20/36 (55.56%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||10/36 (27.78%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||30/36 (83.33%)|