Skaeth's Wild Hunt Rivals deck
|B33||Aspects of Kurnoth||Score this in an end phase if all surviving friendly fighters are Inspired.||1||-||-||-|
|B34||Cry of the Wild||Dual: Score this in an end phase
If: A friendly Karthaen made the Hunting Horn action in the previous phase
And: There is a surviving friendly Karthaen.
|B35||Gifts of the Kurnoth||Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades.||1||-||-||-|
|B36||Hunt's End||Hybrid: Score this in an end phase
If: An enemy fighter with a Wounds characteristic of 4 or greater is out of action
Or: Your warband holds three or more objectives.
|B37||Kurnoth's Snare||Surge: Score this immediately when an enemy fighter is pushed into a lethal hex.||1||-||?||-|
|B38||Purifying Rites||Score this in an end phase if your warband holds all objectives in one or more player's territory.||2||-||-||-|
|B39||Ritual Kill||Surge: Score this immediately when your warband takes an enemy fighter standing in the same hex as an objective out of action.||1||-||-||-|
|B40||Run Down||Surge: Score this immediately when a friendly fighter takes an enemy fighter out of action with an Attack action made as part of a Charge action.||1||-||-||-|
|B41||Run Through||Surge: Score this immediately when your leader takes an enemy fighter out of action.||1||-||-||-|
|B42||Safety in Swiftness||Score this in an end phase if three or more surviving friendly fighters each have one or more Move and/or Charge tokens.||1||-||-||-|
|B43||Slay the Corrupted||Score this in an end phase if three or more enemy fighters are out of action.||2||-||-||-|
|B44||Soulbinding||Surge: Score this immediately when your warband casts a spell.||1||-||-||-|
|B45||Binding Wind||Gambit Spell (Focus): If cast, choose an enemy fighter within four hexes of the caster. Give that fighter a Move token.||-||-||-||-|
|B46||Fleet of Foot||Choose a friendly fighter that has no Move or Charge tokens. They make a Move action.||-||-||-||-|
|B47||Healing Breeze||Gambit Spell (Focus): If cast, pick a hex within four hexes of the caster. Heal (1) any fighters in that hex and in hexes adjacent to that hex.||-||-||-||-|
|B48||Hunt in Concert||Choose up to two friendly fighters and push each of them up to one hex.||-||-||-||-|
|B49||Might of Kurnoth||Gambit Spell (Focus): If cast, choose a friendly fighter. Their Range 1 and Range 2 Attack actions have +1 Damage. This spell persists until the end of the round or until that fighter is taken out of action.||-||-||-||-|
|B50||Pounce||Push a friendly fighter up to three hexes so that they are adjacent to an enemy fighter that has one or more wound tokens.||-||-||-||-|
|B51||Retrieve Javelin||Your leader is no longer considered to have made a Javelin of the Hunt Attack action.||-||Skaeth||-||-|
|B52||Song of Swiftness||Friendly fighters have +1 Move. This effect persists until the end of the round or until the friendly Karthaen is taken out of action.||-||Karthaen||-||-|
|B53||Strike in Concert||The first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation has +1 Damage for each friendly supporting fighter.||-||-||-||-|
|B54||Swift as the Wind||Choose a friendly fighter that has one or more Move tokens. Remove one of those tokens.||-||-||-||-|
|B55||Battle Cry||Action: Remove all Guard tokens from adjacent enemy fighters. Push all adjacent enemy fighters up to one hex.||-||Hunter||-||-|
|B56||Divine Strength||This fighter's Attack actions have Knockback 1.||-||-||-||-|
|B57||Eye of Kurnoth||This fighter's Attack actions have +1 Dice. If the target is a Quarry, this fighter's Attack actions also have Ensnare.||-||Hunter||-||-|
|B58||Fast Shot||Reaction: After this fighter's activation in which they made a Range 3+ Attack action, they make another Range 3+ Attack action.||-||Althaen||-||-|
|B59||Great Strides||+2 Move.||-||-||-||-|
|B60||Hale Charm||When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1.||-||Hunter||-||-|
|B61||Hunting Aspect||+2 Move.
|B62||Kurnoth's Mark||You can re-roll one dice in the defence roll when this fighter is the target of an Attack action.
Reaction: After a friendly fighter's Attack action that takes an adjacent enemy fighter out of action, if this card is in your hand, give that friendly fighter this upgrade (do not spend any glory points).
1 Smash 2 3
3 Focus - 1Ensnare. On a critical hit this Attack action has +1 Damage.