# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 11/44 (25%) | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | ||||||
N528 | Potion of Grace | Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token. | - | - | - | NVduplicate | ||||||
B162 | Arm of the Everwinter | Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token. Restricted |
1 | - | - | - | ||||||
B172 | Unexpected Cunning | Surge: Score this immediately after playing your third or subsequent power card in the same phase. Restricted |
1 | - | - | - | ||||||
B174 | Driven Onwards | Choose one friendly fighter that has one or more Move tokens. Remove those tokens. | - | - | - | - | ||||||
B175 | Frozen Earth | Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield. | - | Hrothgorn Mantrapper | - | - | ||||||
B179 | More Traps | Pick one feature token in a hex that contains or is adjacent to a friendly Bushwakka. Flip that token. | - | Bushwakka | - | - | ||||||
B187 | Massive Bulk | -2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper | - | - | ||||||
B271 | Change of Fortunes | Surge: Score this immediately when a feature token is flipped in a hex that contains a friendly fighter. | 1 | - | - | - | ||||||
B279 | Feed the Beastgrave | Score this in an end phase if there are no objective tokens on the battlefield. | 5 | - | - | - | ||||||
B280 | Frantic Exchange | Surge: Score this immediately after a fifth or subsequent power card is played in the same power step. | 1 | - | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B289 | Master of Hazards | Surge: Score this immediately after you flip a second or subsequent feature token in this phase. | 1 | - | - | - | ||||||
B309 | Test of Courage | Score this in an end phase if two or more friendly fighters are standing in lethal hexes. | 2 | - | - | - | ||||||
B312 | The Great Hunt | Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - | - | - | ||||||
B374 | Unexpected Peril | Pick one feature token in an empty hex in your territory. Flip that token. | - | - | - | - | ||||||
B375 | Unnatural Truce | Draw up to two power cards. Each other player draws up to one power card. | - | - | - | - | ||||||
B387 | Barb-laden Net | 2 Fury 3 1 If this Attack action is successful, give the target one Charge token and discard this card. |
- | Hunter | - | - | ||||||
B412 | Lethal Snares | Reaction: After this fighter ends a push or a Move action in a hex that contains a feature token, or is placed in a hex that contains a feature token, flip that token. | - | - | - | - | ||||||
B423 | Soothing Companion | Reaction: After this fighter's activation, unless this fighter made one or more Attack actions in that activation, Heal (1) this fighter. | - | - | - | - | ||||||
DC264 | Bristling with Weapons | Hybrid: Score this in an end phase if: One or more friendly Hunters each have three or more upgrades Or: One or more friendly Hunters each have two or more Attack action upgrades. |
1 | - | - | - | ||||||
DC294 | Martial Adept | Hybrid: Score this in an end phase if: One or more friendly fighters each have two or more Attack action upgrades Or: one or more friendly fighters each have three or more upgrades. |
1 | - | - | - | ||||||
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC343 | Beast Trail | Choose one friendly Hunter or Quarry with no Move or Charge tokens that is in an edge hex. Place that fighter in another edge hex. Then give that fighter one Move token. | - | - | - | - | ||||||
DC382 | Living Land | Pick one: flip an objective token that has the same number as the round number, or move one objective token in your territory 1 hex. | - | - | - | - | ||||||
DC414 | Symbiote's Call | Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - | - | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC448 | Geomancer's Gauntlet | Action: Flip each feature token within 1 hex. | - | - | - | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - | ||||||
DC491 | Soultooth Net | This fighter is a Hunter. 2 Fury 3 1 If this Attack action succeeds, give the target one Charge token. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.After making this Attack action, discard this card. |
- | - | - | - | ||||||
DC496 | Swift Soldier | This fighter has the following cumulative benefits, determined by how many upgrades they have: 2+: +1 Move 4+: +2 Move |
- | - | - | - |