|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||NVduplicate|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||NVduplicate|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N543||Sudden Growth||-2 Move (to a minimum of 0), +2 Wounds.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P41||Inspired Attack||The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage.||-||-||-||NVduplicate|
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-|
|B196||Daughters of the First Temple||Score this in an end phase of two or more enemy fighters are out of action.||1||-||-||-|
|B198||Perfect Kill||Surge: Score this immediately when a friendly fighter's Attack action deals exactly enough damage to take that fighter's target out of action.||1||-||-||-|
|B200||Purposeful Strike||Score this in an end phase if a friendly fighter with one or more Charge tokens is holding an objective.||1||-||-||-|
|B202||Swift Sacrifice||Surge: Score this immediately when a friendly leader or Kyrae makes a Range 1 or Range 2 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|B207||Catechism of Murder||Choose one friendly fighter. That fighter is Inspired.||-||Morgwaeth the Blooded||-||-|
|B210||Fanatical Faith||The first time a friendly fighter would be dealt any amount of damage in the next activation, that fighter is dealt 1 damage instead.||-||-||-||-|
|B211||Headlong Fury||Choose one Inspired friendly fighter. The chosen fighter makes a Move action. Do not give the chosen fighter a Move token for that action.||-||-||-||-|
|B214||Zealot's Rage||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter makes an Attack action.||-||-||-||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||3/23 (13.04%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||19/23 (82.61%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||19/23 (82.61%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||3/23 (13.04%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate||19/23 (82.61%)|