# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B100 | Cruel Hunters | Dual: Score this in an end phase If: Two or more enemy fighters are out of action And: One or more friendly fighters are in enemy territory. Restricted |
2 | - | - | - | ||||||
B103 | Leading the Charge | Surge: Score this immediately after your Leader makes a successful Attack action as part of a Charge action. | 1 | - | - | - | ||||||
B104 | Loaded with Plunder | Score this in an end phase if one or more friendly fighters have three or more upgrades. | 2 | - | ? | - | 2/44 (4.55%) | |||||
B105 | Marking Your Territory | Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - | - | - | ||||||
B106 | No Mercy | Surge: Score this immediately after a friendly fighter's successful Attack action that targeted an enemy fighter with one or more wound tokens. | 1 | - | - | - | 2/44 (4.55%) | |||||
B109 | Defensive Manoeuvre | Choose one friendly fighter. Push that fighter up to 1 hex away from the nearest enemy fighter. Give the friendly fighter one Guard token. | - | - | - | - | ||||||
B110 | Furious Reprisal | Reaction: Play this after an enemy fighter's Attack action that targeted a friendly fighter. That friendly fighter makes an Attack action that must target that enemy fighter, and you can re-roll any number of dice in the attack roll. | - | - | - | - | 2/44 (4.55%) | |||||
B112 | Narrow Escape | Reaction: Play this when a friendly fighter is dealt damage, before placing wound tokens on their fighter card. Reduce that damage by 1, to a minimum of 1. | - | - | ? | - | 2/44 (4.55%) | |||||
B116 | Unbridled Ferocity | Reaction: Play this after a friendly fighter's failed Snarlfang's Jaws Attack action. That fighter makes a Snarlfang's Jaws Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
B118 | Vindictive Attack | +2 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | 2/44 (4.55%) | |||||
B119 | Bonded | When this fighter makes an Attack action that targets an adjacent enemy fighter, or is the target of an Attack action made by an adjacent enemy fighter, this fighter is considered to have one additional supporting fighter. Restricted |
- | - | - | - | ||||||
B122 | Embittered Survivor | +1 Wounds. | - | - | - | - | ||||||
B126 | Loping Strides | +2 Move. | - | - | - | - | ||||||
B127 | Pack Leader | You can re-roll any number of dice in this fighter's attack rolls for the Snarlfang's Jaws Attack action. | - | Rippa Narkbad | - | - | ||||||
B281 | Gathered Momentum | Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - | - | - | ||||||
B304 | Steady Assault | Surge: Score this immediately after the same friendly fighter's third or subsequent Attack action in a single phase. | 1 | - | - | - | ||||||
B312 | The Great Hunt | Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - | - | - | ||||||
B368 | Snare | Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage. | - | - | - | - | ||||||
B373 | Tracking | +1 Move to the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Hunter. | - | - | - | - | ||||||
B381 | Amberbone Dagger | 1 Fury 3 2 If there are one or more Critical success in the attack roll, this Attack action has Cleave. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B384 | Amberbone Spear | 2 Smash 2 2 If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point. |
- | - | - | - | ||||||
B404 | Hunter's Talisman | +1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll. | - | Hunter | - | - | ||||||
G3 | Cover Ground | Surge: Score this immediately after a friendly fighter makes a Move action in which they enter 6 or more hexes. | 1 | - | ? | NewestDuplicate | ||||||
G22 | Spectral Wings | +2 Move to the first fighter to make a Move action in the next activation. | - | - | - | NewestDuplicate | ||||||
DC329 | The Greater Hunt | Score this in an end phase if there are more surviving friendly Hunters than surviving enemy Hunters. | 1 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC435 | Driven by Envy | +1 Move This fighter's Attack actions have +1 Dice and Cleave if the target is a leader. |
- | - | - | - | ||||||
E3 | Conquest | Score this in the third end phase if each surviving friendly fighter is in one opponent's territory. | 2 | - | ? | NewestDuplicate | 2/44 (4.55%) | |||||
E22 | Commanding Stride | Push your leader up to 3 hexes. After this push your leader must be in a starting hex. | - | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E60 | Swordbreaker | 1 Smash 3 2 On a critical hit, pick one of the target's Attack action upgrades. Discard that card. |
- | - | - | NewestDuplicate |