Myari's Table Purifiers - @jackogoeswacko4smackos
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-||15/56 (26.79%)|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||27/56 (48.21%)|
|B290||Master of Many Paths||Score this in an end phase if there is a surviving friendly fighter who is a leader, a wizard and a Hunter.||1||-||-||-||2/56 (3.57%)|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B323||Bloodscent||+2 Dice to the first Attack action in the next activation if the target has one or more wound tokens.||-||-||-||-|
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||7/56 (12.5%)|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.||-||-||-||-||4/56 (7.14%)|
|B368||Snare||Reaction: Play this during a friendly Hunter's Attack action, after it drives back an enemy fighter. The enemy fighter is dealt 1 damage.||-||-||?||-||9/56 (16.07%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|A38||Tight Defence||Reaction: After the declare Attack action step, if this fighter was declared as the target of a Range 1 or Range 2 Attack action, give this fighter one Guard token.||-||-||-||-|
|DC2||Elemental Blessing||Surge, Hybrid: Score this immediately after:
You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy
Or: Your warband casts its second or subsequent spell in the same phase.
|DC4||Haughty Exemplars||Score this in an end phase if there are more surviving friendly fighters than surviving enemy fighters.||2||-||-||-||3/56 (5.36%)|
|DC8||Purifying Light||Score this in an end phase if your leader holds an objective.||1||-||-||-||2/56 (3.57%)|
|DC9||Pursuit of Excellence||Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades.||2||-||-||-||3/56 (5.36%)|
|DC14||Channel the River||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes.
Otherwise, push the chosen fighter 1 hex.
|DC15||Channel the Wind||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes.
Otherwise, deal 1 damage to one enemy fighter within 2 hexes.
|DC18||Flicker of Light||Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect.||-||-||-||-|
|DC24||Heartstone Amulet||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-||2/56 (3.57%)|
|DC26||Heightened Senses||You can re-roll one attack dice in this fighter's Attack actions.
Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card.
|DC28||Mountain Stance||Cleave cannot affect this fighter's defence rolls.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens.
|DC29||Mountain's Gift||If this fighter has one or more aetherquartz counters, this fighter is on Guard. Otherwise, after this fighter's Attack action that takes an enemy fighter out of action, give this fighter one Guard token.||-||-||-||-||2/56 (3.57%)|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||27/56 (48.21%)|
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||3/56 (5.36%)|
|DC292||Magical Mark||Score this in an end phase if a friendly wizard is holding an objective.||1||-||-||-|
|DC339||Winged Death||Surge, Hybrid: Score this immediately after:
A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action
Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started.
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||9/56 (16.07%)|
|DC437||Eagle-eye||This fighter is a Hunter. You can re-roll one attack dice in this fighter's attack rolls for Range 3+ Attack actions.||-||-||-||-|
|DC491||Soultooth Net||This fighter is a Hunter.
2 Fury 3 1If this Attack action succeeds, give the target one Charge token. You can re-roll one dice in the attack roll if the target has one or more Move and/or Charge tokens.
After making this Attack action, discard this card.
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.||-||-||?||NewestDuplicate|
|E47||Fighter's Ferocity||On a critical hit, this fighter's Attack actions have +1 Damage.||-||-||-||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|