Vassal Clash VI - 1st place
|B280||Frantic Exchange||Surge: Score this immediately after a fifth or subsequent power card is played in the same power step.||1||-||-||-|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-|
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.||-||-||-||-|
|B349||Hunting Bolt||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster. That fighter is dealt 1 damage, or 2 damage if it is a Quarry.||-||-||-||-|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||15/30 (50%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||27/30 (90%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||?||NewestDuplicate|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|A28||Gauntlet of Command||Mortis Relic
If this fighter has two or more Mortis Relics, +1 Wounds.
Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex.
|A29||Gauntlet of Dominance||Mortis Relic
If this fighter has two or more Mortis Relics, +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
Reaction: After this fighter's activation, spend 1 glory point. If you do, push one enemy fighter 1 hex.
|A37||The Crown of the Dead||Mortis Relic
If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls.
Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card.
|DC2||Elemental Blessing||Surge, Hybrid: Score this immediately after:
You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy
Or: Your warband casts its second or subsequent spell in the same phase.
|DC4||Haughty Exemplars||Score this in an end phase if there are more surviving friendly fighters than surviving enemy fighters.||2||-||-||-|
|DC8||Purifying Light||Score this in an end phase if your leader holds an objective.||1||-||-||-|
|DC9||Pursuit of Excellence||Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades.||2||-||-||-|
|DC14||Channel the River||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes.
Otherwise, push the chosen fighter 1 hex.
|DC15||Channel the Wind||Elemental
Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes.
Otherwise, deal 1 damage to one enemy fighter within 2 hexes.
|DC24||Heartstone Amulet||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
|DC26||Heightened Senses||You can re-roll one attack dice in this fighter's Attack actions.
Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card.
|DC28||Mountain Stance||Cleave cannot affect this fighter's defence rolls.
+1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens.
|DC29||Mountain's Gift||If this fighter has one or more aetherquartz counters, this fighter is on Guard. Otherwise, after this fighter's Attack action that takes an enemy fighter out of action, give this fighter one Guard token.||-||-||-||-|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||10/30 (33.33%)|
|DC326||Surge of Aggression||Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed.