Feed the Ogre
|340||Mischievous Spirits||Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective.||-||-||-||SSduplicate||28/56 (50%)|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N313||Digging Deep||Score this in an end phase if you drew at least four power and/or objective cards in the preceding action phase.||1||-||-||-|
|N365||Scorched Earth||Score this immediately if your warband removes an objective from the battlefield.||1||-||-||-|
|N367||Singled Out||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||NVduplicate||5/56 (8.93%)|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||NVduplicate|
|B162||Arm of the Everwinter||Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token.
|B172||Unexpected Cunning||Surge: Score this immediately after playing your third or subsequent power card in the same phase.
|B175||Frozen Earth||Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield.||-||Hrothgorn Mantrapper||-||-|
|B179||More Traps||Pick one feature token in a hex that contains or is adjacent to a friendly Bushwakka. Flip that token.||-||Bushwakka||-||-|
|B187||Massive Bulk||-2 Move (to a minimum of 0)
|-||Hrothgorn Mantrapper||-||-||2/56 (3.57%)|
|B274||Coveted Spoils||Score this in an end phase if all objectives are held.||3||-||-||-|
|B279||Feed the Beastgrave||Score this in an end phase if there are no objective tokens on the battlefield.||5||-||-||-|
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B353||Leave Nothing to Chance||Pick one feature token in a hex that contains a friendly fighter. Remove that token from the battlefield.||-||-||-||-|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.||-||-||-||-||4/56 (7.14%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.||-||-||?||-||19/56 (33.93%)|
|B374||Unexpected Peril||Pick one feature token in an empty hex in your territory. Flip that token.||-||-||-||-|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||27/56 (48.21%)|
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.||-||Hunter||-||-||18/56 (32.14%)|
|B412||Lethal Snares||Reaction: After this fighter ends a push or a Move action in a hex that contains a feature token, or is placed in a hex that contains a feature token, flip that token.||-||-||-||-|
|B417||Predatory Instinct||This fighter is a Hunter. You can re-roll one dice in the attack rolls for this fighter's Attack actions that target a Quarry.||-||-||-||-||4/56 (7.14%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|A28||Gauntlet of Command||Mortis Relic
If this fighter has two or more Mortis Relics, +1 Wounds.
Reaction: After this fighter's activation, spend 1 glory point. If you do, push one friendly fighter 1 hex.
|A29||Gauntlet of Dominance||Mortis Relic
If this fighter has two or more Mortis Relics, +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
Reaction: After this fighter's activation, spend 1 glory point. If you do, push one enemy fighter 1 hex.
|A37||The Crown of the Dead||Mortis Relic
If this fighter has two or more Mortis Relics, you can re-roll one attack dice in this fighter's attack rolls.
Reaction: After this fighter's activation, spend 1 glory point. If you do, draw two power cards and then discard one power card.
|A39||Vision of Glory||Reaction: After an activation, spend 1 glory point. If you do, remove one Move token or one Charge token from this fighter. Then discard this upgrade.||-||-||-||-||17/56 (30.36%)|