Vassal Clash I - 3rd place
|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||NVduplicate||5/56 (8.93%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate||4/56 (7.14%)|
|N427||Lethal Ward||Choose an objective token. Any fighter in the same hex as that token suffers 1 damage.||-||-||-||NVduplicate||4/56 (7.14%)|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||NVduplicate|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P57||Spiritbond||When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter.||-||-||-||-|
|B131||Chosen Warriors||Dual: Score this in an end phase
If: There are one or more surviving friendly fighters
And: Three or more enemy fighters are out of action.
|B133||Faithful Reward||Score this in an end phase if each surviving friendly fighter is Inspired.||1||-||-||-||2/56 (3.57%)|
|B138||Seeping Rot||Surge: Score this immediately when a friendly fighter holding an objective is the target of an Attack action and is not driven back, if that fighter survives.||1||-||?||-|
|B139||Spread his Blessings||Score this in an end phase if your warband holds one or more objectives in enemy territory.||1||-||-||-|
-1 Dice (to a minimum of 1) from Attack actions made by enemy fighters adjacent to one or more friendly fighters. This effect persists until the end of the round or you play another Cycle ploy.
|B148||Steady Advance||Choose up to two friendly fighters and push each chosen fighter 1 hex.||-||-||-||-||2/56 (3.57%)|
|B150||Unnatural Vitality||Cycle +1 Move to friendly fighters. This effect persists until the end of the round or you play another Cycle ploy.||-||-||-||-|
|B153||Hulking Physique||-1 Move (to a minimum of 0)
+1 Damage to this fighter's Range 1 Attack actions.
|-||Ghulgoch the Butcher||-||-|
|B160||Virulent Blade||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.||-||Ghulgoch the Butcher, Sepsimus Plaguesworn||-||-|
|B269||Blaze a Trail||Surge: Score this immediately after an activation if each surviving friendly fighter is in enemy territory and adjacent to no enemy fighters.||1||-||-||-||5/56 (8.93%)|
|B273||Conquest||Score this in the third end phase if all surviving friendly fighters are in your opponent's territory.||2||-||?||BGduplicate|
|B298||Run Ragged||Score this in an end phase if each surviving fighter has one or more Move and/or Charge tokens.||2||-||-||-|
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B318||Unexpected Pitfall||Surge, Hybrid: Score this immediately
After: An enemy fighter is taken out of action by a lethal hex
Or: An enemy fighter is taken out of action by damage dealt by a gambit you played.
|B324||Buried Instinct||Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action.||-||-||-||-||9/56 (16.07%)|
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-||7/56 (12.5%)|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-||8/56 (14.29%)|
|B396||Great Fortitude||+1 Wounds.||-||-||-||BGduplicate||17/56 (30.36%)|
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||26/56 (46.43%)|
|B428||Stoneform||-1 Move (to a minimum of 0).
This fighter is a Quarry. If this fighter is a Quarry, this fighter cannot be pushed.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-||5/56 (8.93%)|
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||BGduplicate||43/56 (76.79%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||3/56 (5.36%)|