|B257||Absolute Stillness||Dual: Score this in an end phase
If: A friendly Quarry is holding an objective
And: That fighter has no Move or Charge tokens.
|B258||Abundance of Caution||Surge: Score this immediately after an activation or power step if all surviving friendly fighters have one or more Guard tokens.||1||-||-||-|
|B263||Ahead of the Hunt||Score this in an end phase if there is at least one surviving friendly Quarry.||1||-||-||-||15/56 (26.79%)|
|B271||Change of Fortunes||Surge: Score this immediately when a feature token is flipped in a hex that contains a friendly fighter.||1||-||-||-|
|B279||Feed the Beastgrave||Score this in an end phase if there are no objective tokens on the battlefield.||5||-||-||-|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||27/56 (48.21%)|
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B289||Master of Hazards||Surge: Score this immediately after you flip a second or subsequent feature token in this phase.||1||-||-||-|
|B291||Master Poisoner||Score this in an end phase if you have played two or more Poison gambits.||1||-||-||-|
|B292||Meticulous Strategy||Score this in an end phase if you have scored 3 or more dual objective cards.||2||-||-||-|
|B293||No One is Safe||Surge: Score this immediately after a second or subsequent enemy fighter is taken out of action by damage dealt by a gambit in this phase.||1||-||-||-|
|B294||Over My Dead Body||Surge: Score this immediately after an enemy fighter's Attack action that targets a friendly fighter, if the friendly fighter was holding an objective at the start of that action and is still holding that objective.||1||-||-||-|
|B300||Set the Tempo||Dual: Score this in an end phase
If: You have scored 2 or more dual objective cards and 2 or more hybrid objective cards
And: You have scored 6 or more objective cards.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B309||Test of Courage||Score this in an end phase if two or more friendly fighters are standing in lethal hexes.||2||-||-||-||4/56 (7.14%)|
|B310||The Avatar Risen||Score this in an end phase if a surviving friendly fighter has the Avatar of the Ur-grub upgrade.||3||-||-||-||5/56 (8.93%)|
|B313||The Hunter Hunted||Surge: Score this immediately after a friendly Quarry's Attack action takes an enemy Hunter out of action.||2||-||-||-|
|B315||Trading Blows||Surge: Score this immediately after a friendly fighter's Attack action made as a reaction during or immediately after an enemy fighter's Attack action.||1||-||-||-|
|B321||Blind Hunger||Gambit Spell (Channel): If cast, pick one opponent and randomly determine one power card in their hand. That card is discarded.||-||-||-||-|
|B323||Bloodscent||+2 Dice to the first Attack action in the next activation if the target has one or more wound tokens.||-||-||-||-|
|B327||Closing Jaws||Play this only in a power step following your activation. At the end of the next activation, choose one enemy fighter in an edge hex. The chosen fighter is dealt 1 damage.||-||-||-||-|
Choose one enemy fighter adjacent to one or more friendly fighters. -1 Dice (to a minimum of 1) from that enemy fighter's Attack actions. This effect persists until the end of the round or the enemy fighter is taken out of action.
Choose one enemy fighter adjacent to one or more friendly fighters.
-1 Defence from that enemy fighter (to a minimum of 1) until the next power step.
|B342||Glorious Triumph||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round.||-||-||-||-||6/56 (10.71%)|
|B343||Go to Ground||Choose one friendly fighter with no Move or Charge tokens. Place the chosen fighter on a starting hex in your territory, or if that fighter is a Quarry, place them on any hex in your territory instead. Give the chosen fighter one Charge token.||-||-||-||-|
|B344||Headlong Flight||+1 Move for the first fighter to make a Move action in the next activation. +2 Move instead if that fighter is a Quarry.||-||-||-||-|
|B345||Honest Scrap||Players cannot re-roll dice until the end of the next activation.||-||-||-||-|
|B347||Hunt as a Pack||In the first Attack action made by a friendly fighter in the next activation, each friendly supporting fighter is considered to be two supporting fighters.||-||-||-||-|
|B349||Hunting Bolt||Gambit Spell (Focus): If cast, choose one enemy fighter within 3 hexes of the caster. That fighter is dealt 1 damage, or 2 damage if it is a Quarry.||-||-||-||-||6/56 (10.71%)|
|B356||Malkyn Grace||Choose one friendly fighter to have the following:
-1 Wounds (to a minimum of 1)
This effect persists until the end of the round or that fighter is taken out of action.
|B361||Punch-drunk||Reaction: Play this during a friendly fighter's Range 1 or Range 2 Attack action that succeeds, before the drive back step. Instead of driving the target back, Scatter 3 from the target's hex and push them along the chain to the end hex. You cannot push them into a blocked or occupied hex. The target cannot be trapped.||-||-||-||-|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.||-||-||-||-||4/56 (7.14%)|
|B365||Scavenged Defences||Choose one friendly fighter.
+1 Defence to the chosen fighter in the first Attack action in the next activation.
|B370||Spiteful Dart||Reaction: Play this after an enemy fighter's Attack action that drives a friendly fighter back, if the friendly fighter is not taken out of action. The enemy fighter is dealt 1 damage.||-||-||-||-|
|B372||The Ground Shifts||Pick one lethal hex token and push it 1 hex into an empty hex that is not a lethal hex and does not contain a feature token.||-||-||-||-|
|B377||Victimise||+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action.||-||-||-||-||12/56 (21.43%)|
|B379||Abasoth's Auto-immolation||Lost Page
Spell Reaction (Focus): Use this during an enemy fighter's Range 1 Attack action that deals enough damage to take this fighter out of action, after the deal damage step. If cast, roll a number of attack dice equal to this fighter's Wounds characteristic. Deal 1 damage to their attacker for each roll of Smash or Critical success.
1 Smash 2 2You can re-roll any number of dice in the attack roll. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
1 Smash 3 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
1 Fury 3 2If this fighter has 2 or more wound tokens, double the Damage characteristic of this Attack action.
|B392||Claws of the Ur-grub||Ur-grub Aspect
This fighter's Range 1 Attack actions have Ensnare.
1 Smash 2 3+1 Move
You must activate this fighter in your first activation each round. At the start of this fighter's activation, deal 1 damage to them. After their activation, give them one Charge token.
|B399||Greedy Gauntlet||Reaction: After this fighter's activation, deal 1 damage to this fighter and place one Sacrifice counter on this card. +1 Damage to this fighter's Range 1 or Range 2 Attack actions for each Sacrifice counter on this card.||-||-||-||-|
|B404||Hunter's Talisman||+1 Dice to this fighter's Attack actions. If the target is a Quarry, you can re-roll one attack dice in the attack roll.||-||Hunter||-||-||18/56 (32.14%)|
|B405||Hunter's Will||Reaction: After a Quarry moves or is pushed from an adjacent hex, push this fighter by the shortest route so that they are adjacent to that Quarry. If you cannot, this fighter is not pushed.||-||Hunter||-||-|
|B410||Keila's Choking Coil||Lost page
3 Focus - 1On a critical hit, this Attack action has +1 Damage.
|B416||Predator's Trinket||This fighter is a Quarry. If this fighter is a Quarry, this fighter's Range 1 or Range 2 Attack actions have Cleave.||-||-||-||-||5/56 (8.93%)|
1 Fury 1 1
Reaction: During an Attack action that targets this fighter, before the attack roll, make this Attack action.
|B422||Shadeglass Band||If there are one or more Critical success in this fighter's attack roll, place a Potency counter on this card. While there are one or more Potency counters on this card, you can re-roll one dice in this fighter's attack and defence rolls.||-||-||-||-|
|B424||Soulward Shard||Reaction: After an enemy wizard casts a spell, before it is resolved, pick one: this fighter is dealt 1 damage and the spell is not resolved, or this fighter is not dealt damage when the spell is resolved. Then discard this card.||-||-||-||-|
1 Smash 2 2Players cannot use reactions during this Attack action.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||9/56 (16.07%)|
|B437||Vortex Stone||Reaction: After this fighter's activation, choose an enemy fighter within 3 hexes and push the chosen fighter up to 2 hexes. This push must bring the chosen fighter closer to this fighter each time the chosen fighter leaves a hex. Then discard this card.||-||-||-||-|
|B438||Warding Companion||When this fighter is the target of an Attack action, they are considered to have one more supporting fighter than they do.||-||-||-||-|