|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||19/23 (82.61%)|
|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-|
4 Smash 2 1You can re-roll one dice in the attack roll if the target is a wizard.
3 Fury 3 1You can re-roll one dice in the attack roll if the target is a wizard.
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
3 Smash 2 1Rolls of Dodge are not considered successes against this Attack action.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P41||Inspired Attack||The first Attack action with a Range of 1 made by an Inspired friendly fighter in the next activation has +1 Dice and +1 Damage.||-||-||-||-|
|B229||Good Day's Work||Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters.||2||-||-||-|
|B232||Might of the Orruk||Surge: Score this immediately when a friendly fighter's Attack action with a Damage characteristic of 4 or more succeeds.||1||-||-||-|
|B234||Orruk Kunnin'||Surge: Score this immediately when you play your third or subsequent gambit in this round.||1||-||-||-||4/23 (17.39%)|
|B239||Brawling||Choose one friendly fighter adjacent to one or more enemy fighters. Place one Waaagh! counter on the chosen fighter's fighter card.||-||-||-||-|
|B240||Brutal Attack||+1 Dice to the first Attack action made by a friendly fighter in the next activation. After that Attack action, place one Waaagh! counter on that fighter's fighter card.||-||-||-||-||3/23 (13.04%)|
|B241||Brutal Kunnin'||Reaction: Play this after a friendly fighter's Move action but not during a superaction. That fighter make an Attack action.||-||-||-||-|
|B242||Brutal Reprisal||Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker.||-||-||-||-||4/23 (17.39%)|
|B244||Kunnin' Brutality||Reaction: Play this after a friendly fighter's Attack action (but not during a superaction). Push them up to 3 hexes.||-||-||-||-|
|B246||Waaagh! Energy||Roll one magic dice for each surviving friendly fighter. On a roll of Channel place one Waaagh! counter on that fighter's fighter card.||-||-||-||-||2/23 (8.7%)|
|B247||Berserk Whirl||Reaction: After this fighter's activation, Scatter 2 from this fighter's hex and push them 1 hex along the chain. If you cannot push this fighter into an empty hex, nothing happens.||-||'Ardskull||-||-|
|B248||Brute Charge||Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action.||-||-||-||-||3/23 (13.04%)|
|B262||Aggressive Strategy||Score this in an end phase if you have scored 5 or more surge objective cards.||2||-||-||-||6/23 (26.09%)|
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||19/23 (82.61%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||13/23 (56.52%)|