Vassal Clash VII - 5th place
|B230||Got It, Boss||Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory.
|B233||Now Wot?||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||6/56 (10.71%)|
|B234||Orruk Kunnin'||Surge: Score this immediately when you play your third or subsequent gambit in this round.||1||-||-||-||6/56 (10.71%)|
|B240||Brutal Attack||+1 Dice to the first Attack action made by a friendly fighter in the next activation. After that Attack action, place one Waaagh! counter on that fighter's fighter card.||-||-||-||-||4/56 (7.14%)|
|B242||Brutal Reprisal||Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker.||-||-||-||-||6/56 (10.71%)|
|B243||Eager Advance||Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card.||-||-||-||-||6/56 (10.71%)|
|B246||Waaagh! Energy||Roll one magic dice for each surviving friendly fighter. On a roll of Channel place one Waaagh! counter on that fighter's fighter card.||-||-||-||-||4/56 (7.14%)|
|B248||Brute Charge||Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action.||-||-||-||-||5/56 (8.93%)|
|B251||Inured to Pain||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).
|B269||Blaze a Trail||Surge: Score this immediately after an activation if each surviving friendly fighter is in enemy territory and adjacent to no enemy fighters.||1||-||-||-||5/56 (8.93%)|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||43/56 (76.79%)|
|A23||Deserved Confidence||This fighter has the following cumulative benefits, depending on how many upgrades they have:
3+: +1 Wound and this fighter cannot be driven back.
5+: +1 Move
9+: This fighter's Attack actions have Innate (Fury Smash).
|DC262||Awesome Predator||Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
|DC271||Dominant Display||Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: You have the Primacy token.
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||8/56 (14.29%)|
|DC363||Ferocious Resistance||Choose one friendly fighter. Roll one magic dice for each of the chosen fighter's wound counters, and one additional magic dice if that fighter has one or more Hunger counters. For each roll of Channel, Heal (1) that fighter.
Reaction: Play this after an enemy fighter's Move action that ends in the same hex as an objective token. Scatter 1 from that hex and push that enemy fighter to the end of the chain. If that enemy fighter cannot be pushed into a hex, that fighter is not pushed.
|DC478||Savage Strength||This fighter is a Hunter.
+1 Damage to this fighter's Range 1 or Range 2 Attack actions.
-1 Defence (to a minimum of 1).
|DC479||Savage Visage||This fighter is a Hunter.
You can re-roll one dice in this fighter's attack rolls for Range 1 Attack actions for each of this fighter's upgrades that have one or more instances of the Hunter keyword.
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|E3||Conquest||Score this in the third end phase if each surviving friendly fighter is in one opponent's territory.||2||-||?||NewestDuplicate|
|E30||Healing Potion||Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter.||-||-||-||NewestDuplicate|
|E32||Inspired Command||Choose one friendly fighter other than your leader and pick one: push the chosen fighter 1 hex, or give the chosen fighter one Guard token.||-||Leader||-||NewestDuplicate|
|E40||Sidestep||Choose one friendly fighter and push that fighter 1 hex.||-||-||-||NewestDuplicate||14/56 (25%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||17/56 (30.36%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|