Shared deck
Morgok's Krushas
Destruction
Card sets (2)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
3 | 0
Gambits (10)
10 | 0
Upgrades (10)
8 | 2
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B229 | Good Day's Work | Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters. | 2 | - | - | - | ||||||
B230 | Got It, Boss | Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory. Restricted |
1 | - | - | - | ||||||
B233 | Now Wot? | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B234 | Orruk Kunnin' | Surge: Score this immediately when you play your third or subsequent gambit in this round. | 1 | - | - | - | ||||||
B235 | Proppa Rumble | Score this in an end phase if four or more fighters are out of action and/or have wound tokens. | 1 | - | - | - | ||||||
B237 | Berserk Fortitude | Reaction: Play this during an Attack action that targets a friendly fighter, before the deal damage step. Remove any number of Waaagh! counters from that fighter's fighter card. The Attack action has -1 Damage for each counter removed (to a minimum of 1). | - | - | - | - | ||||||
B240 | Brutal Attack | +1 Dice to the first Attack action made by a friendly fighter in the next activation. After that Attack action, place one Waaagh! counter on that fighter's fighter card. | - | - | - | - | ||||||
B241 | Brutal Kunnin' | Reaction: Play this after a friendly fighter's Move action but not during a superaction. That fighter make an Attack action. | - | - | - | - | ||||||
B242 | Brutal Reprisal | Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker. | - | - | - | - | ||||||
B243 | Eager Advance | Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card. | - | - | - | - | ||||||
B248 | Brute Charge | Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action. | - | - | - | - | ||||||
B251 | Inured to Pain | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). Restricted |
- | - | - | - | ||||||
B252 | Keen Choppa | This fighter's Range 1 Attack actions have Cleave. | - | Morgok | - | - | ||||||
B253 | Seething Hatred | You can re-roll any number of attack dice in the attack rolls for this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | Thugg | - | - | ||||||
B254 | Vengeful Glare | Reaction: After an Attack action that targeted this fighter, place one Waaagh! counter on this fighter's fighter card. | - | - | - | - | ||||||
BS2 | Crashing Assault | Surge: Score this immediately after an activation step in which a friendly fighter with three or more Momentum counters made one or more successful Attack actions. | 1 | - | - | - | ||||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS4 | Fastest Around | Dual: Score this in an end phase if: Each surviving friendly fighter is in enemy territory And: There are no enemy fighters in your territory. |
3 | - | - | - | ||||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS7 | Not Fast Enough | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That enemy fighter had one or more Move and/or Charge tokens. |
1 | - | - | - | ||||||
BS10 | Running Rings | Dual: Score this in an end phase if: Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens. |
2 | - | - | - | ||||||
BS14 | Can't Stop | Reaction: Play this after a fighter's activation step. Push that fighter a number of hexes in one direction equal to that fighter's Momentum counters, then remove that fighter's Momentum counters. | - | - | - | - | ||||||
BS15 | Devastating Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Damage to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS17 | Quick Juke | Reaction: Play this after the attack roll of an Attack action that targets a friendly fighter. Give that fighter one Guard token and two Momentum counters. | - | - | - | - | ||||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS23 | Battering Ram | +1 Move Reaction: After the deal damage step of this fighter's Attack action that targeted an adjacent enemy fighter, give the target this fighter's Momentum counters. |
- | - | - | - | ||||||
BS25 | Hurricane Dart | Attack action 4 Smash 2 The Dice characteristic is equal to 1 plus the number of this fighter's Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS29 | Standing Start | +1 Move while this fighter has no Move or Charge tokens. When you activate this fighter, give this fighter one Momentum counter. |
- | - | - | - | ||||||
BS32 | Unstoppable Warrior | While this fighter has three or more Momentum counters, this fighter has Innate (Fury Smash). After this fighter's successful Attack action, break this card. | - | - | - | - |