|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-||22/38 (57.89%)|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||17/38 (44.74%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||4/38 (10.53%)|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||-||2/38 (5.26%)|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-||7/38 (18.42%)|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-||9/38 (23.68%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||19/38 (50%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|B229||Good Day's Work||Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters.||2||-||-||-|
|B230||Got It, Boss||Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory.||1||-||-||-|
|B233||Now Wot?||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-|
|B234||Orruk Kunnin'||Surge: Score this immediately when you play your third or subsequent gambit in this round.||1||-||-||-|
|B237||Berserk Fortitude||Reaction: Play this during an Attack action that targets a friendly fighter, before the deal damage step. Remove any number of Waaagh! counters from that fighter's fighter card. The Attack action has -1 Damage for each counter removed (to a minimum of 1).||-||-||-||-|
|B243||Eager Advance||Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card.||-||-||-||-|
|B244||Kunnin' Brutality||Reaction: Play this after a friendly fighter's Attack action (but not during a superaction). Push them up to 3 hexes.||-||-||-||-|
|B248||Brute Charge||Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action.||-||-||-||-|
|B251||Inured to Pain||When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1).||-||-||-||-|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||10/38 (26.32%)|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B307||Team Effort||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Each surviving friendly fighter made one or more actions in the previous phase.
|B310||The Avatar Risen||Score this in an end phase if a surviving friendly fighter has the Avatar of the Ur-grub upgrade.||3||-||-||-|
|B341||Frenzied Search||Play this only if your warband holds one or more objectives. Discard one power card. If you do, draw up to three power cards.
|B342||Glorious Triumph||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter out of action. Your warband is considered to hold one more objective than it holds. This effect persists until that friendly fighter is taken out of action or until the start of the next round.||-||-||-||-||6/38 (15.79%)|
|B363||Restless Prize||Pick one objective token and move it into an adjacent hex up to two times. You cannot move it into a lethal hex or a hex that includes a feature token.
|B392||Claws of the Ur-grub||Ur-grub Aspect
This fighter's Range 1 Attack actions have Ensnare.
|B396||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||20/38 (52.63%)|
|B413||Mandibles of the Ur-grub||Ur-grub Aspect
Reaction: After this fighter's successful Range 1 Attack action, Heal (1) this fighter.
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||-||9/38 (23.68%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||30/38 (78.95%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||20/38 (52.63%)|