# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B229 | Good Day's Work | Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters. | 2 | - | - | - | ||||||
B230 | Got It, Boss | Surge: Score this immediately after an activation if your warband holds one or more objectives in enemy territory. Restricted |
1 | - | - | - | ||||||
B231 | In Their Element | Score this in an end phase if each surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
B232 | Might of the Orruk | Surge: Score this immediately when a friendly fighter's Attack action with a Damage characteristic of 4 or more succeeds. | 1 | - | - | - | ||||||
B233 | Now Wot? | Surge: Score this immediately after an activation if your warband holds two or more objectives. | 1 | - | - | - | ||||||
B234 | Orruk Kunnin' | Surge: Score this immediately when you play your third or subsequent gambit in this round. | 1 | - | - | - | ||||||
B235 | Proppa Rumble | Score this in an end phase if four or more fighters are out of action and/or have wound tokens. | 1 | - | - | - | ||||||
B236 | Waaagh! Unleashed | Score this in an end phase if you removed four or more Waaagh! counters from friendly fighters' fighter cards in the previous phase. | 1 | - | - | - | ||||||
B237 | Berserk Fortitude | Reaction: Play this during an Attack action that targets a friendly fighter, before the deal damage step. Remove any number of Waaagh! counters from that fighter's fighter card. The Attack action has -1 Damage for each counter removed (to a minimum of 1). | - | - | - | - | ||||||
B238 | Berserk Strength | Reaction: Play this during a friendly fighter's Range 1 or Range 2 Attack action after choosing a target. Remove any number of Waaagh! counters from that friendly fighter's fighter card. +1 Damage to that Attack action for each counter removed. |
- | - | - | - | ||||||
B239 | Brawling | Choose one friendly fighter adjacent to one or more enemy fighters. Place one Waaagh! counter on the chosen fighter's fighter card. | - | - | - | - | ||||||
B240 | Brutal Attack | +1 Dice to the first Attack action made by a friendly fighter in the next activation. After that Attack action, place one Waaagh! counter on that fighter's fighter card. | - | - | - | - | ||||||
B241 | Brutal Kunnin' | Reaction: Play this after a friendly fighter's Move action but not during a superaction. That fighter make an Attack action. | - | - | - | - | ||||||
B242 | Brutal Reprisal | Reaction: Play this during an Attack action that targets a friendly fighter and succeeds, before the drive back step. The friendly fighter cannot be driven back, and makes an Attack action that must target the attacker. | - | - | - | - | ||||||
B243 | Eager Advance | Choose one friendly fighter and push them 1 hex. Place one Waaagh! counter on the chosen fighter's fighter card. | - | - | - | - | ||||||
B244 | Kunnin' Brutality | Reaction: Play this after a friendly fighter's Attack action (but not during a superaction). Push them up to 3 hexes. | - | - | - | - | ||||||
B246 | Waaagh! Energy | Roll one magic dice for each surviving friendly fighter. On a roll of Channel place one Waaagh! counter on that fighter's fighter card. | - | - | - | - | ||||||
B248 | Brute Charge | Rolls of Smash and Fury are successes for this fighter's Range 1 Attack actions made as part of a Charge action. | - | - | - | - | ||||||
B251 | Inured to Pain | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). Restricted |
- | - | - | - | ||||||
B252 | Keen Choppa | This fighter's Range 1 Attack actions have Cleave. | - | Morgok | - | - | ||||||
B254 | Vengeful Glare | Reaction: After an Attack action that targeted this fighter, place one Waaagh! counter on this fighter's fighter card. | - | - | - | - | ||||||
B255 | Vessel of the Waaagh! | Action: Place one Waaagh! counter on the fighter card of each friendly fighter within 2 hexes. | - | 'Ardskull | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H219 | Out of Time | Hybrid: Score this in an end phase if: Your warband holds a number of objectives equal to the round number (e.g. two objectives in the second end phase) Or: The number of friendly fighters in cover hexes is equal to the round number. |
1 | - | - | - | ||||||
H225 | Shock Troops | Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - | - | - | ||||||
H227 | Trace the Leylines | Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2). | 1 | - | - | - | 9/44 (20.45%) | |||||
H249 | Phantom Advance | Push each friendly fighter with one or more Illusion upgrades up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
H290 | Phantom Darts | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 3 Fury 3 1 |
- | - | - | - | 2/44 (4.55%) | |||||
H293 | Phantom Shield | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter's Defence characteristic is Block 2 and cannot be modified. |
- | - | - | - | 2/44 (4.55%) | |||||
H294 | Phantom Spear | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 2 Smash 2 2 |
- | - | - | - | ||||||
H300 | Shadow Mover | Denizen +1 Move while this fighter has 1 upgrade +2 Move while this fighter has 2-4 upgrades +3 Move while this fighter has 5+ upgrades |
- | - | - | - | 3/44 (6.82%) | |||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) |