|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N326||Great Gains||Score this in an end phase if you gained at least 5 glory points in this round.||2||-||-||-|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P55||Quickening Greaves||In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step.||-||-||?||-|
|B193||Blessings of Khaine||Score this in an end phase if two or more surviving friendly fighters are Inspired.||1||-||-||-|
|B197||Devoted Disciple||Score this in an end phase if one or more surviving friendly fighters have one or more wound tokens.||1||-||-||-|
|B198||Perfect Kill||Surge: Score this immediately when a friendly fighter's Attack action deals exactly enough damage to take that fighter's target out of action.||1||-||-||-|
|B202||Swift Sacrifice||Surge: Score this immediately when a friendly leader or Kyrae makes a Range 1 or Range 2 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|B207||Catechism of Murder||Choose one friendly fighter. That fighter is Inspired.||-||Morgwaeth the Blooded||-||-|
|B210||Fanatical Faith||The first time a friendly fighter would be dealt any amount of damage in the next activation, that fighter is dealt 1 damage instead.||-||-||-||-|
|B211||Headlong Fury||Choose one Inspired friendly fighter. The chosen fighter makes a Move action. Do not give the chosen fighter a Move token for that action.||-||-||-||-|
|B214||Zealot's Rage||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter makes an Attack action.||-||-||-||-|
|B257||Absolute Stillness||Dual: Score this in an end phase
If: A friendly Quarry is holding an objective
And: That fighter has no Move or Charge tokens.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B314||To the End||Score this in an end phase if there are no cards left in your power deck.||2||-||-||-||6/17 (35.29%)|
|B362||Quick Search||Play this only if your warband holds one or more objectives. Draw up to 2 power cards.
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NewestDuplicate||10/17 (58.82%)|
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||9/17 (52.94%)|
1 Smash 2 2You can re-roll any number of dice in the attack roll. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
1 Smash 3 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||14/17 (82.35%)|
|B429||Strength of Terror||This fighter is a Quarry. If this fighter is a Quarry, +1 Dice to this fighter's Range 1 and Range 2 Attack actions.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.
|G1||Bold Conquest||Surge, Dual: Score this immediately after an activation
If: Your leader made a Charge action in that activation
And: your leader is holding an objective.
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||13/17 (76.47%)|
|G17||Jealous Defence||Choose one friendly fighter with no Charge tokens holding an objective. The chosen fighter makes one Attack action.||-||-||?||-||2/17 (11.76%)|
|G18||Mischievous Spirits||Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once.||-||-||-||NewestDuplicate||14/17 (82.35%)|