|B194||Blood Rite||Surge: Score this immediately when a friendly fighter holding an objective makes an Attack action that takes an enemy fighter out of action.||1||-||-||-|
|B195||Consecrate to Khaine||Surge: Score this immediately when a friendly fighter's Range 1 or Range 2 Attack action takes an enemy fighter holding an objective out of action.||1||-||-||-|
|B196||Daughters of the First Temple||Score this in an end phase of two or more enemy fighters are out of action.||1||-||-||-|
|B197||Devoted Disciple||Score this in an end phase if one or more surviving friendly fighters have one or more wound tokens.||1||-||-||-|
|B198||Perfect Kill||Surge: Score this immediately when a friendly fighter's Attack action deals exactly enough damage to take that fighter's target out of action.||1||-||-||-|
|B200||Purposeful Strike||Score this in an end phase if a friendly fighter with one or more Charge tokens is holding an objective.||1||-||-||-|
|B202||Swift Sacrifice||Surge: Score this immediately when a friendly leader or Kyrae makes a Range 1 or Range 2 Attack action that takes an enemy fighter out of action.||1||-||-||-|
|B204||Triumphant Stance||Dual: Score this in an end phase
If: One friendly fighter is holding an objective
And: No other fighter is holding an objective.
|B206||Carve a Rune||Reaction: Play this during a friendly fighter's Range 1 or Range 2 Attack action that succeeds, before dealing damage, if there was one or more Critical success in the attack roll. Gain 1 spent glory point.||-||-||-||-|
|B207||Catechism of Murder||Choose one friendly fighter. That fighter is Inspired.||-||Morgwaeth the Blooded||-||-|
|B210||Fanatical Faith||The first time a friendly fighter would be dealt any amount of damage in the next activation, that fighter is dealt 1 damage instead.||-||-||-||-|
|B213||Perfect Precision||You can re-roll one attack dice in the attack roll of the first Attack action made by a friendly fighter in the next activation.||-||-||-||-|
|B214||Zealot's Rage||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter makes an Attack action.||-||-||-||-|
|B215||Crimson Shard||You can re-roll one attack dice in this fighter's attack rolls for Range 1 or Range 2 Attack actions.||-||Morgwaeth the Blooded||-||-|
|B217||Death Dancer||Reaction: After this fighter's Attack action (not during a superaction), push this fighter 1 hex.||-||-||-||-|
|B219||Invigorated Attack||+1 Dice to this fighter's Attack actions while this fighter is holding an objective.||-||-||-||-|
|B222||Rune of Slaughter||+1 Damage to this fighter's Range 1 and Range 2 Attack actions for each Critical success in the attack roll.||-||-||-||-|
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-|
|B295||Path to Victory||Dual: Score this in an end phase
If: One or more enemy fighters were taken out of action in the previous phase
And: Your warband holds two or more objectives.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.||2||-||-||-|
|B317||Uncontested||Dual: Score this in an end phase
If: Your warband holds two or more objectives
And: No enemy fighters hold objectives.
|B328||Collapse||Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage.||-||-||-||-|
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.||-||-||-||-|
Choose one enemy fighter adjacent to one or more friendly fighters. The chosen fighter is dealt 1 damage at the end of each action phase. This effect persists until the chosen fighter is taken out of action.
|B366||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||BGduplicate||6/12 (50%)|
|B377||Victimise||+1 Dice to the first Range 1 or Range 2 Attack action made by a friendly fighter in the next activation. If that Attack action targets a Quarry you can re-roll any number of attack dice in the attack roll for that Attack action.||-||-||-||-|
1 Smash 2 2You can re-roll any number of dice in the attack roll. If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
1 Smash 3 2If this Attack action takes an enemy fighter out of action, discard this card and gain 1 glory point.
|B393||Cryptic Companion||This fighter is a Quarry. If this fighter is a Quarry and is holding an objective at the end of an action phase, gain 1 glory point.||-||-||-||-|
1 Smash 2 2Reaction: After this fighter's successful Attack action with Combo, make this Attack action. It must target the same fighter. +2 Damage to this Attack action when made in this way.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||BGduplicate||12/12 (100%)|
|B427||Sting of the Ur-Grub||Ur-grub Aspect
+1 Damage to this fighter's Range 1 Attack actions.
If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter.