# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
N342 | Loner |
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Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes. | 1 | - |
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- | - | |||
N368 | Solid Gains |
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Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - |
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- | - | |||
N384 | Versatile Fighter |
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Score this in an end phase if the same friendly fighter made both an Attack action with a Range of 1 or 2 and an Attack action with a Range of 3 or more in the preceding action phase. | 1 | - |
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- | - | |||
N400 | Centre of Attention |
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(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose. | - | - |
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- | - | |||
N401 | Commanding Stride |
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Push your leader up to three hexes. They must end this push on a starting hex. | - | - |
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- | - | |||
N404 | Countercharge |
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Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - |
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? | - | |||
N500 | Fated Blade |
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- | - |
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? | - | |||
N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | - | |||
N546 | Tome of Glories |
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Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - |
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- | - | |||
N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
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- | - | |||
P54 | Prized Vendetta |
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(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - |
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- | - | |||
B162 | Arm of the Everwinter |
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Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token. | 1 | - |
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- | - | |||
B164 | Butchering |
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Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters. | 2 | - |
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- | - | |||
B167 | Flush Them Out |
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Surge: Score this immediately if your warband pushes an enemy fighter that is not adjacent to your leader, and after the push they are adjacent to your leader. | 1 | - |
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- | - | |||
B175 | Frozen Earth |
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Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield. | - | Hrothgorn Mantrapper |
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- | - | |||
B176 | Gnoblar Scramble |
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Push each friendly Gnoblar up to 2 hexes. | - | - |
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- | - | |||
B179 | More Traps |
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Pick one feature token in a hex that contains or is adjacent to a friendly Bushwakka. Flip that token. | - | Bushwakka |
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- | - | |||
B182 | Ravenous Fury |
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Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action. | - | Hrothgorn Mantrapper |
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- | - | 3/23 (13.04%) | ||
B184 | Famed Hunter |
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You can re-roll one attack dice in this fighter's attack rolls. | - | Hrothgorn Mantrapper |
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- | - | |||
B186 | Living Avalanche |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Hrothgorn Mantrapper |
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- | - | |||
B187 | Massive Bulk |
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-2 Move (to a minimum of 0) +2 Wounds. |
- | Hrothgorn Mantrapper |
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- | - | |||
B189 | Savage Instinct |
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This fighter's Range 1 and Range 2 Attack actions have Ensnare. | - | - |
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- | - | |||
B270 | Brought to Bay |
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Surge, Dual: Score this immediately If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action And: That enemy fighter was in enemy territory. |
1 | - |
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? | - | |||
B281 | Gathered Momentum |
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Surge, Hybrid: Score this immediately If: You score your second or subsequent surge objective card in a phase Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action. |
1 | - |
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- | - | 12/23 (52.17%) | ||
B311 | The Beast is Slain |
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Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy leader or enemy Quarry out of action. | 1 | - |
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- | - | |||
B312 | The Great Hunt |
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Hybrid: Score this in an end phase If: One or more friendly Hunters each have three or more upgrades Or: Three or more friendly Hunters each have one or more upgrades. |
1 | - |
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- | - | 4/23 (17.39%) | ||
B316 | Triumphant Hunt |
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Dual: Score this in an end phase If: Three or more enemy fighters are out of action And: At least one enemy Quarry is out of action. |
2 | - |
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- | - | |||
B359 | Nightmare in the Shadows |
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Choose one enemy fighter and push them 1 hex. Restricted |
- | - |
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- | - | 4/23 (17.39%) | ||
B398 | Great Strength |
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+1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - |
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- | NewestDuplicate | 19/23 (82.61%) | ||
G14 | Distraction |
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Choose one enemy fighter and push them 1 hex. | - | - |
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- | NewestDuplicate | 19/23 (82.61%) | ||
G22 | Spectral Wings |
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+2 Move to the first fighter to make a Move action in the next activation. | - | - |
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? | NewestDuplicate | 13/23 (56.52%) |