|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N342||Loner||Score this in an end phase if at least one surviving friendly fighter has no other fighter within three hexes.||1||-||-||-||3/38 (7.89%)|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-||17/38 (44.74%)|
|N384||Versatile Fighter||Score this in an end phase if the same friendly fighter made both an Attack action with a Range of 1 or 2 and an Attack action with a Range of 3 or more in the preceding action phase.||1||-||-||-||3/38 (7.89%)|
|N400||Centre of Attention||(Errata update) Choose a fighter and push all other fighters that are within 2 hexes 1 hex so that they are closer to that fighter in an order you choose.||-||-||-||-||8/38 (21.05%)|
|N401||Commanding Stride||Push your leader up to three hexes. They must end this push on a starting hex.||-||-||-||-||2/38 (5.26%)|
|N404||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter.||-||-||?||-||4/38 (10.53%)|
1 Smash 2 -Roll five attack dice each time this Attack action succeeds. Its Damage characteristic is equal to the number of Smash and Critical success rolled.
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||18/38 (47.37%)|
|N546||Tome of Glories||Katophrane Tome
Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|P54||Prized Vendetta||(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter.||-||-||-||-||5/38 (13.16%)|
|B162||Arm of the Everwinter||Surge: Score this immediately when your warband removes a feature token from the battlefield, or flips a feature token.||1||-||-||-|
|B164||Butchering||Score this in an end phase if there are more enemy fighters out of action than surviving enemy fighters.||2||-||-||-|
|B167||Flush Them Out||Surge: Score this immediately if your warband pushes an enemy fighter that is not adjacent to your leader, and after the push they are adjacent to your leader.||1||-||-||-|
|B175||Frozen Earth||Pick a feature token in a hex that contains or is adjacent to your leader. Remove it from the battlefield.||-||Hrothgorn Mantrapper||-||-|
|B176||Gnoblar Scramble||Push each friendly Gnoblar up to 2 hexes.||-||-||-||-|
|B179||More Traps||Pick one feature token in a hex that contains or is adjacent to a friendly Bushwakka. Flip that token.||-||Bushwakka||-||-|
|B182||Ravenous Fury||Reaction: Play this after your leader's failed Range 1 Attack action. Your leader makes one Attack action.||-||Hrothgorn Mantrapper||-||-|
|B184||Famed Hunter||You can re-roll one attack dice in this fighter's attack rolls.||-||Hrothgorn Mantrapper||-||-|
|B186||Living Avalanche||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||Hrothgorn Mantrapper||-||-|
|B187||Massive Bulk||-2 Move (to a minimum of 0)
|B189||Savage Instinct||This fighter's Range 1 and Range 2 Attack actions have Ensnare.||-||-||-||-|
|B270||Brought to Bay||Surge, Dual: Score this immediately
If: A friendly Hunter makes an Attack action that takes an enemy fighter out of action
And: That enemy fighter was in enemy territory.
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B311||The Beast is Slain||Surge: Score this immediately after a friendly Hunter's Attack action that takes an enemy leader or enemy Quarry out of action.||1||-||-||-|
|B312||The Great Hunt||Hybrid: Score this in an end phase
If: One or more friendly Hunters each have three or more upgrades
Or: Three or more friendly Hunters each have one or more upgrades.
|B316||Triumphant Hunt||Dual: Score this in an end phase
If: Three or more enemy fighters are out of action
And: At least one enemy Quarry is out of action.
|B359||Nightmare in the Shadows||Choose one enemy fighter and push them 1 hex.
|B398||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||28/38 (73.68%)|
|G14||Distraction||Choose one enemy fighter and push them 1 hex.||-||-||-||NewestDuplicate||30/38 (78.95%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||20/38 (52.63%)|